Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

43 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EditorStyle",
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"WorkspaceMenuStructure",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/DeviceManager/Private",
"Developer/DeviceManager/Private/Models",
"Developer/DeviceManager/Private/Widgets",
"Developer/DeviceManager/Private/Widgets/Apps",
"Developer/DeviceManager/Private/Widgets/Browser",
"Developer/DeviceManager/Private/Widgets/Details",
"Developer/DeviceManager/Private/Widgets/Processes",
"Developer/DeviceManager/Private/Widgets/Shared",
"Developer/DeviceManager/Private/Widgets/Toolbar",
}
);
}
}