Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
mark satterthwaite 721d4b7ce0 When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5808821 via CL 5808822 via CL 5808823 via CL 5812117 via CL 5812326
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5845484 by mark satterthwaite in Dev-Networking branch]
2019-04-12 13:09:16 -04:00
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