Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/Public/Interfaces/IAndroidDeviceDetectionModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

33 lines
923 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IAndroidDeviceDetectionModule.h: Declares the IAndroidDeviceDetectionModule interface.
=============================================================================*/
#pragma once
#include "Modules/ModuleInterface.h"
class IAndroidDeviceDetection;
/**
* Interface for AndroidDeviceDetection module.
*/
class IAndroidDeviceDetectionModule
: public IModuleInterface
{
public:
/**
* Returns the android device detection singleton.
* @param AlternamePlatformName If a platform needs a separate detection instance, pass in an identifier here to create a new one
*/
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection(const TCHAR* AlternamePlatformName=TEXT("")) = 0;
protected:
/**
* Virtual destructor
*/
virtual ~IAndroidDeviceDetectionModule( ) { }
};