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- On Mac OS X we hide the per-window menu bar. - MultiBlocks have a type so that the Mac-specific menu creation code can generate the proper native widget. - The menu builder can now be asked for the constructed MultiBox so that on menu creation it can be set on the TabManager. - That allows the TabManager to be told to update the current global menu bar when the tab or window focus changes. - A window activation delegate has been added to SWindow to permit this. - Widgets that used to live in the LevelEditor menu bar have been hoisted into the window titlebar on OS X as on that platform there's no menu bar anymore. - There's limited support for parsing custom widgets in the menu MultiBlock in order to support the platform list in the File->Package... sub-menu, this is sufficient for now but is quite fragile. - We can support custom Slate widgets inside native Mac menus should we ever need to - but it is tricky. reviewedby michael.trepka, nick.atamas [CL 2228398 by Mark Satterthwaite in Main branch]
440 lines
14 KiB
C++
440 lines
14 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SlatePrivatePCH.h"
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#include "MultiBox.h"
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#include "SToolBarButtonBlock.h"
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FToolBarButtonBlock::FToolBarButtonBlock( const TSharedPtr< const FUICommandInfo > InCommand, TSharedPtr< const FUICommandList > InCommandList, const TAttribute<FText>& InLabelOverride, const TAttribute<FText>& InToolTipOverride, const TAttribute<FSlateIcon>& InIconOverride )
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: FMultiBlock( InCommand, InCommandList, NAME_None, EMultiBlockType::ToolBarButton )
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, LabelOverride( InLabelOverride )
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, ToolTipOverride( InToolTipOverride )
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, IconOverride( InIconOverride )
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, LabelVisibility()
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, UserInterfaceActionType(EUserInterfaceActionType::Button)
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, bIsFocusable(false)
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, bForceSmallIcons(false)
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{
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}
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FToolBarButtonBlock::FToolBarButtonBlock( const TAttribute<FText>& InLabel, const TAttribute<FText>& InToolTip, const TAttribute<FSlateIcon>& InIcon, const FUIAction& InUIAction, const EUserInterfaceActionType::Type InUserInterfaceActionType )
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: FMultiBlock( InUIAction )
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, LabelOverride( InLabel )
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, ToolTipOverride( InToolTip )
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, IconOverride( InIcon )
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, LabelVisibility()
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, UserInterfaceActionType(InUserInterfaceActionType)
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, bIsFocusable(false)
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, bForceSmallIcons(false)
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{
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}
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void FToolBarButtonBlock::CreateMenuEntry(FMenuBuilder& MenuBuilder) const
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{
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TSharedPtr<const FUICommandInfo> Action = GetAction();
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TSharedPtr<const FUICommandList> ActionList = GetActionList();
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if (Action.IsValid() && ActionList.IsValid())
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{
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MenuBuilder.PushCommandList(ActionList.ToSharedRef());
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MenuBuilder.AddMenuEntry(Action);
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MenuBuilder.PopCommandList();
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}
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else if ( LabelOverride.IsSet() )
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{
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const FUIAction& DirectAction = GetDirectActions();
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MenuBuilder.AddMenuEntry( LabelOverride.Get(), ToolTipOverride.Get(), IconOverride.Get(), DirectAction );
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}
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}
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/**
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* Allocates a widget for this type of MultiBlock. Override this in derived classes.
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*
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* @return MultiBlock widget object
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*/
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TSharedRef< class IMultiBlockBaseWidget > FToolBarButtonBlock::ConstructWidget() const
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{
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return SNew( SToolBarButtonBlock )
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.LabelVisibility( LabelVisibility.IsSet() ? LabelVisibility.GetValue() : TOptional< EVisibility >() )
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.IsFocusable( bIsFocusable )
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.ForceSmallIcons( bForceSmallIcons )
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.TutorialHighlightName(GetTutorialHighlightName())
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.Cursor( EMouseCursor::Default );
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}
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/**
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* Construct this widget
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*
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* @param InArgs The declaration data for this widget
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*/
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void SToolBarButtonBlock::Construct( const FArguments& InArgs )
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{
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if ( InArgs._LabelVisibility.IsSet() )
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{
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LabelVisibility = InArgs._LabelVisibility.GetValue();
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}
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else
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{
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LabelVisibility = TAttribute< EVisibility >::Create( TAttribute< EVisibility >::FGetter::CreateSP( SharedThis( this ), &SToolBarButtonBlock::GetIconVisibility, false ) );
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}
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bIsFocusable = InArgs._IsFocusable;
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bForceSmallIcons = InArgs._ForceSmallIcons;
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TutorialHighlightName = InArgs._TutorialHighlightName;
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}
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/**
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* Builds this MultiBlock widget up from the MultiBlock associated with it
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*/
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void SToolBarButtonBlock::BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName)
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{
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struct Local
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{
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/** Appends the key binding to the end of the provided ToolTip */
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static FText AppendKeyBindingToToolTip( const TAttribute<FText> ToolTip, TWeakPtr< const FUICommandInfo> Command )
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{
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TSharedPtr<const FUICommandInfo> CommandPtr = Command.Pin();
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if( CommandPtr.IsValid() && CommandPtr->GetActiveGesture()->IsValidGesture() )
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{
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FFormatNamedArguments Args;
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Args.Add( TEXT("ToolTipDescription"), ToolTip.Get() );
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Args.Add( TEXT("Keybinding"), CommandPtr->GetInputText() );
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return FText::Format( NSLOCTEXT("ToolBar", "ToolTip + Keybinding", "{ToolTipDescription} ({Keybinding})"), Args );
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}
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else
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{
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return ToolTip.Get();
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}
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}
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};
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TSharedRef< const FMultiBox > MultiBox( OwnerMultiBoxWidget.Pin()->GetMultiBox() );
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TSharedRef< const FToolBarButtonBlock > ToolBarButtonBlock = StaticCastSharedRef< const FToolBarButtonBlock >( MultiBlock.ToSharedRef() );
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// Allow the block to override the action's label and tool tip string, if desired
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TAttribute<FText> ActualLabel;
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if (ToolBarButtonBlock->LabelOverride.IsSet())
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{
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ActualLabel = ToolBarButtonBlock->LabelOverride;
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}
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else
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{
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ActualLabel = ToolBarButtonBlock->GetAction()->GetLabel();
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}
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TAttribute<FText> ActualToolTip;
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if (ToolBarButtonBlock->ToolTipOverride.IsSet())
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{
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ActualToolTip = ToolBarButtonBlock->ToolTipOverride;
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}
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else
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{
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ActualToolTip = ToolBarButtonBlock->GetAction()->GetDescription();
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}
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// If a key is bound to the command, append it to the tooltip text.
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TWeakPtr<const FUICommandInfo> Action = ToolBarButtonBlock->GetAction();
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ActualToolTip = TAttribute< FText >::Create( TAttribute< FText >::FGetter::CreateStatic( &Local::AppendKeyBindingToToolTip, ActualToolTip, Action ) );
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// If we were supplied an image than go ahead and use that, otherwise we use a null widget
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TSharedRef< SWidget > IconWidget =
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SNew( SImage )
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.Visibility( this, &SToolBarButtonBlock::GetIconVisibility, false )
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.Image( this, &SToolBarButtonBlock::GetIconBrush );
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TSharedRef< SWidget > SmallIconWidget =
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SNew( SImage )
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.Visibility( this, &SToolBarButtonBlock::GetIconVisibility, true )
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.Image( this, &SToolBarButtonBlock::GetSmallIconBrush );
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// Create the content for our button
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TSharedRef< SWidget > ButtonContent =
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.FillWidth(1)
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.VAlign(VAlign_Center)
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[
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SNew( SVerticalBox )
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// Icon image
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+ SVerticalBox::Slot()
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.AutoHeight()
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.HAlign( HAlign_Center ) // Center the icon horizontally, so that large labels don't stretch out the artwork
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[
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IconWidget
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]
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+ SVerticalBox::Slot().AutoHeight()
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.HAlign( HAlign_Center )
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[
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SmallIconWidget
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]
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// Label text
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+ SVerticalBox::Slot().AutoHeight()
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.HAlign( HAlign_Center ) // Center the label text horizontally
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[
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SNew( STextBlock )
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.Visibility( LabelVisibility )
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.Text( ActualLabel )
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.TextStyle( StyleSet, ISlateStyle::Join( StyleName, ".Label" ) ) // Smaller font for tool tip labels
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.ShadowOffset( FVector2D::UnitVector )
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]
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];
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// Add a tutorial highlight wrapper if desired
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if(TutorialHighlightName != NAME_None)
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{
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TSharedRef<SWidget> Wrapper =
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SNew(STutorialWrapper, TutorialHighlightName)
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[
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ButtonContent
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];
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ButtonContent = Wrapper;
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}
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EMultiBlockLocation::Type BlockLocation = GetMultiBlockLocation();
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// What type of UI should we create for this block?
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EUserInterfaceActionType::Type UserInterfaceType = ToolBarButtonBlock->UserInterfaceActionType;
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if ( Action.IsValid() )
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{
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// If we have a UICommand, then this is specified in the command.
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UserInterfaceType = Action.Pin()->GetUserInterfaceType();
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}
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if( UserInterfaceType == EUserInterfaceActionType::Button )
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{
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FName BlockStyle = EMultiBlockLocation::ToName(ISlateStyle::Join( StyleName, ".Button" ), BlockLocation);
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ChildSlot.Widget =
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// Create a button
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SNew( SButton )
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.ContentPadding(0)
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// Use the tool bar item style for this button
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.ButtonStyle( StyleSet, BlockStyle )
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.ForegroundColor( FSlateColor::UseForeground() )
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.IsFocusable(bIsFocusable)
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[
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ButtonContent
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]
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// Bind the button's "on clicked" event to our object's method for this
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.OnClicked( this, &SToolBarButtonBlock::OnClicked )
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// Pass along the block's tool-tip string
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.ToolTip( FMultiBoxSettings::ToolTipConstructor.Execute( ActualToolTip, NULL, Action.Pin() ) )
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;
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}
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else if( ensure( UserInterfaceType == EUserInterfaceActionType::ToggleButton || UserInterfaceType == EUserInterfaceActionType::RadioButton ) )
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{
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FName BlockStyle = EMultiBlockLocation::ToName(ISlateStyle::Join( StyleName, ".ToggleButton" ), BlockLocation);
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FName CheckboxStyle = ISlateStyle::Join( StyleName, ".SToolBarButtonBlock.CheckBox.Padding" );
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ChildSlot.Widget =
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// Create a check box
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SNew( SCheckBox )
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// Use the tool bar style for this check box
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.Style( StyleSet, BlockStyle )
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// User will have set the focusable attribute for the block, honor it
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.IsFocusable( bIsFocusable )
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// Pass along the block's tool-tip string
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.ToolTip( FMultiBoxSettings::ToolTipConstructor.Execute( ActualToolTip, NULL, Action.Pin() ) )
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[
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ButtonContent
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]
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// Bind the button's "on checked" event to our object's method for this
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.OnCheckStateChanged( this, &SToolBarButtonBlock::OnCheckStateChanged )
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// Bind the check box's "checked" state to our user interface action
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.IsChecked( this, &SToolBarButtonBlock::OnIsChecked )
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.Padding( StyleSet->GetMargin(CheckboxStyle) );
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;
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}
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ChildSlot.Padding(StyleSet->GetMargin(ISlateStyle::Join( StyleName, ".SToolBarButtonBlock.Padding" )));
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// Bind our widget's enabled state to whether or not our action can execute
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SetEnabled( TAttribute< bool >( this, &SToolBarButtonBlock::IsEnabled ) );
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// Bind our widget's visible state to whether or not the button should be visible
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SetVisibility( TAttribute<EVisibility>(this, &SToolBarButtonBlock::GetBlockVisibility) );
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}
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/**
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* Called by Slate when this tool bar button's button is clicked
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*/
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FReply SToolBarButtonBlock::OnClicked()
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{
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// Button was clicked, so trigger the action!
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TSharedPtr< const FUICommandList > ActionList = MultiBlock->GetActionList();
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TSharedPtr< const FUICommandInfo > Action = MultiBlock->GetAction();
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const FUIAction& DirectActions = MultiBlock->GetDirectActions();
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if( ActionList.IsValid() && Action.IsValid() )
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{
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ActionList->ExecuteAction( Action.ToSharedRef() );
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}
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else
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{
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// There is no action list or action associated with this block via a UI command. Execute any direct action we have
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MultiBlock->GetDirectActions().Execute();
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}
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TSharedRef< const FMultiBox > MultiBox( OwnerMultiBoxWidget.Pin()->GetMultiBox() );
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// If this is a context menu, then we'll also dismiss the window after the user clicked on the item
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const bool ClosingMenu = MultiBox->ShouldCloseWindowAfterMenuSelection();
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if( ClosingMenu )
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{
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TSharedRef<SWindow> ParentContextMenuWindow = FSlateApplication::Get().FindWidgetWindow( AsShared() ).ToSharedRef();
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FSlateApplication::Get().RequestDestroyWindow( ParentContextMenuWindow );
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}
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return FReply::Handled();
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}
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/**
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* Called by Slate when this tool bar check box button is toggled
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*/
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void SToolBarButtonBlock::OnCheckStateChanged( const ESlateCheckBoxState::Type NewCheckedState )
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{
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OnClicked();
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}
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/**
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* Called by slate to determine if this button should appear checked
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*
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* @return ESlateCheckBoxState::Checked if it should be checked, ESlateCheckBoxState::Unchecked if not.
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*/
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ESlateCheckBoxState::Type SToolBarButtonBlock::OnIsChecked() const
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{
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TSharedPtr< const FUICommandList > ActionList = MultiBlock->GetActionList();
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TSharedPtr< const FUICommandInfo > Action = MultiBlock->GetAction();
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const FUIAction& DirectActions = MultiBlock->GetDirectActions();
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bool bIsChecked = true;
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if( ActionList.IsValid() && Action.IsValid() )
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{
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bIsChecked = ActionList->IsChecked( Action.ToSharedRef() );
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}
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else
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{
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// There is no action list or action associated with this block via a UI command. Execute any direct action we have
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bIsChecked = DirectActions.IsChecked();
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}
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return bIsChecked ? ESlateCheckBoxState::Checked : ESlateCheckBoxState::Unchecked;
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}
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/**
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* Called by Slate to determine if this button is enabled
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*
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* @return True if the menu entry is enabled, false otherwise
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*/
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bool SToolBarButtonBlock::IsEnabled() const
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{
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TSharedPtr< const FUICommandList > ActionList = MultiBlock->GetActionList();
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TSharedPtr< const FUICommandInfo > Action = MultiBlock->GetAction();
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const FUIAction& DirectActions = MultiBlock->GetDirectActions();
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bool bEnabled = true;
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if( ActionList.IsValid() && Action.IsValid() )
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{
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bEnabled = ActionList->CanExecuteAction( Action.ToSharedRef() );
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}
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else
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{
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// There is no action list or action associated with this block via a UI command. Execute any direct action we have
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bEnabled = DirectActions.CanExecute();
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}
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return bEnabled;
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}
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/**
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* Called by Slate to determine if this button is visible
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*
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* @return EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
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*/
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EVisibility SToolBarButtonBlock::GetBlockVisibility() const
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{
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TSharedPtr< const FUICommandList > ActionList = MultiBlock->GetActionList();
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const FUIAction& DirectActions = MultiBlock->GetDirectActions();
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if( ActionList.IsValid() )
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{
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return ActionList->GetVisibility( MultiBlock->GetAction().ToSharedRef() );
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}
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else if(DirectActions.IsActionVisibleDelegate.IsBound())
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{
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return DirectActions.IsActionVisibleDelegate.Execute() ? EVisibility::Visible : EVisibility::Collapsed;
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}
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return EVisibility::Visible;
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}
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EVisibility SToolBarButtonBlock::GetIconVisibility(bool bIsASmallIcon) const
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{
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return ((bForceSmallIcons || FMultiBoxSettings::UseSmallToolBarIcons.Get()) ^ bIsASmallIcon) ? EVisibility::Collapsed : EVisibility::Visible;
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}
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const FSlateBrush* SToolBarButtonBlock::GetIconBrush() const
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{
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TSharedRef< const FToolBarButtonBlock > ToolBarButtonBlock = StaticCastSharedRef< const FToolBarButtonBlock >( MultiBlock.ToSharedRef() );
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const FSlateIcon ActionIcon = ToolBarButtonBlock->GetAction().IsValid() ? ToolBarButtonBlock->GetAction()->GetIcon() : FSlateIcon();
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const FSlateIcon& ActualIcon = ToolBarButtonBlock->IconOverride.IsSet() ? ToolBarButtonBlock->IconOverride.Get() : ActionIcon;
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if( ActualIcon.IsSet() )
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{
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return ActualIcon.GetIcon();
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}
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else
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{
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check( OwnerMultiBoxWidget.IsValid() );
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TSharedPtr<SMultiBoxWidget> MultiBoxWidget = OwnerMultiBoxWidget.Pin();
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const ISlateStyle* const StyleSet = MultiBoxWidget->GetStyleSet();
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return StyleSet->GetBrush( "MultiBox.GenericToolBarIcon" );
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}
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}
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const FSlateBrush* SToolBarButtonBlock::GetSmallIconBrush() const
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{
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TSharedRef< const FToolBarButtonBlock > ToolBarButtonBlock = StaticCastSharedRef< const FToolBarButtonBlock >( MultiBlock.ToSharedRef() );
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const FSlateIcon ActionIcon = ToolBarButtonBlock->GetAction().IsValid() ? ToolBarButtonBlock->GetAction()->GetIcon() : FSlateIcon();
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const FSlateIcon& ActualIcon = ToolBarButtonBlock->IconOverride.IsSet() ? ToolBarButtonBlock->IconOverride.Get() : ActionIcon;
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if( ActualIcon.IsSet() )
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{
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return ActualIcon.GetSmallIcon();
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}
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else
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{
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check( OwnerMultiBoxWidget.IsValid() );
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TSharedPtr<SMultiBoxWidget> MultiBoxWidget = OwnerMultiBoxWidget.Pin();
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const ISlateStyle* const StyleSet = MultiBoxWidget->GetStyleSet();
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return StyleSet->GetBrush( "MultiBox.GenericToolBarIcon.Small" );
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}
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}
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