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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecfc027b2016ee6cfd208335bb72bbdb8f2c3c94
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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jack cai 37b6eb0784 Control Rig: Added BlueprintInternalUseOnly="true" to the basel rig unit struct so that all derived rig unit structs don't appear in the pin type drop down menu and create confusion
#jira UE-141083
#rb helge.mathee sara.schvartzman ben.hoffman
#preflight https://horde.devtools.epicgames.com/job/61fc0ed3af01d3caef14ccb1

[CL 18866227 by jack cai in ue5-main branch]
2022-02-04 13:00:49 -05:00
..
Classes
UE-140327 - Remove ENABLE_BLUEPRINT_REAL_NUMBERS usage
2022-02-04 11:54:52 -05:00
Private
Control Rig: Added BlueprintInternalUseOnly="true" to the basel rig unit struct so that all derived rig unit structs don't appear in the pin type drop down menu and create confusion
2022-02-04 13:00:49 -05:00
Public
Merging //UE5/Dev-LargeWorldCoordinates [at] 18802167 to //UE5/Release-5.0
2022-02-02 05:50:50 -05:00
BlueprintGraph.Build.cs
Moved BaseClassesToAllowRecompilingDuringPlayInEditor from experimental to *both* blueprint project settings and blueprint editor preferences (so it can be enabled for everyone in a given project for safe base classes as well as the existing 'local power user' cases)
2022-01-13 18:38:06 -05:00
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