Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/SQLiteSupport.Build.cs
Arciel Rekman 4141229f52 Copying //UE4/PQ-Staging@3957047 to Dev-Main (//UE4/Dev-Main)
#rb Ben.Marsh
#fyi Josh.Adams
#lockdown Nick.Penwarden

[CL 3957060 by Arciel Rekman in Main branch]
2018-03-21 11:09:41 -04:00

86 lines
2.1 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SQLiteSupport : ModuleRules
{
public SQLiteSupport(ReadOnlyTargetRules Target) : base(Target)
{
string PlatformName = "";
string ConfigurationName = "";
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PlatformName = "Linux/";
}
else
{
switch (Target.Platform)
{
case UnrealTargetPlatform.Win32:
PlatformName = "Win32/";
break;
case UnrealTargetPlatform.Win64:
PlatformName = "x64/";
break;
case UnrealTargetPlatform.IOS:
case UnrealTargetPlatform.TVOS:
PlatformName = "IOS/";
break;
case UnrealTargetPlatform.Mac:
PlatformName = "Mac/";
break;
}
}
switch (Target.Configuration)
{
case UnrealTargetConfiguration.Debug:
ConfigurationName = "Debug/";
break;
case UnrealTargetConfiguration.DebugGame:
ConfigurationName = "Debug/";
break;
default:
ConfigurationName = "Release/";
break;
}
string LibraryPath = "" + Target.UEThirdPartySourceDirectory + "sqlite/lib/" + PlatformName + ConfigurationName;
string LibraryFilename;
if(Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.XboxOne)
{
LibraryFilename = Path.Combine(LibraryPath, "sqlite.lib");
}
else
{
LibraryFilename = Path.Combine(LibraryPath, "sqlite.a");
}
if (!File.Exists(LibraryFilename) && !Target.bPrecompile)
{
throw new BuildException("Please refer to the Engine/Source/ThirdParty/sqlite/README.txt file prior to enabling this module.");
}
PublicIncludePaths.Add(Target.UEThirdPartySourceDirectory + "sqlite/sqlite/");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DatabaseSupport",
}
);
// Lib file
PublicLibraryPaths.Add(LibraryPath);
PublicAdditionalLibraries.Add(LibraryFilename);
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}