Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Public/SQLiteSupport.h
ben marsh 2e1769a893 Fix IWYU issues with SQLite support.
#jira UE-64523
#rb none

#ROBOMERGE-SOURCE: CL 4403136 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4403137 by ben marsh in Staging-4.21 branch]
2018-09-27 16:41:01 -04:00

38 lines
954 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class ISQLiteSupport : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline ISQLiteSupport& Get()
{
return FModuleManager::LoadModuleChecked< ISQLiteSupport >( "SQLiteSupport" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "SQLiteSupport" );
}
};