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#jira UE-64523 #rb none #ROBOMERGE-SOURCE: CL 4403136 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4403137 by ben marsh in Staging-4.21 branch]
150 lines
3.4 KiB
C++
150 lines
3.4 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "SQLiteResultSet.h"
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THIRD_PARTY_INCLUDES_START
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#include "sqlite3.h"
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THIRD_PARTY_INCLUDES_END
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FSQLiteResultSet::~FSQLiteResultSet()
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{
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if (PreparedQuery)
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{
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sqlite3_finalize(PreparedQuery);
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}
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}
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FSQLiteResultSet::FSQLiteResultSet(sqlite3_stmt*& InStatement)
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: PreparedQuery(InStatement)
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{
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StepStatus = sqlite3_step(PreparedQuery);
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if (StepStatus == SQLITE_ROW)
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{
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for (int32 i = 0; i < sqlite3_column_count(PreparedQuery); i++)
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{
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FDatabaseColumnInfo ColumnInfo;
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switch (sqlite3_column_type(PreparedQuery, i))
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{
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case SQLITE_INTEGER:
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ColumnInfo.DataType = DBT_INT;
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break;
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case SQLITE_FLOAT:
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ColumnInfo.DataType = DBT_FLOAT;
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break;
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case SQLITE_TEXT:
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ColumnInfo.DataType = DBT_STRING;
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break;
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case SQLITE_BLOB:
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ColumnInfo.DataType = DBT_UNKOWN;
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break;
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case SQLITE_NULL:
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ColumnInfo.DataType = DBT_UNKOWN;
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default:
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break;
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}
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ColumnInfo.ColumnName = sqlite3_column_name(PreparedQuery, i);
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ColumnNames.Add(ColumnInfo);
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}
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NumberOfRecords++;
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}
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while (sqlite3_step(PreparedQuery) == SQLITE_ROW)
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{
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NumberOfRecords++;
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}
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sqlite3_reset(PreparedQuery);
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}
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TArray<FDatabaseColumnInfo> FSQLiteResultSet::GetColumnNames() const
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{
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return ColumnNames;
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}
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int64 FSQLiteResultSet::GetBigInt(const TCHAR* Column) const
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{
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int32 ColumnIndex = ColumnNames.IndexOfByPredicate([&](FDatabaseColumnInfo ColumnInfo){return ColumnInfo.ColumnName == Column; });
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if (ColumnIndex == INDEX_NONE)
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{
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//UE_LOG(LogDataBase, Log, TEXT("SQLITE: Failure retrieving big int value for column [%s]"), Column);
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return 0;
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}
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else
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{
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return sqlite3_column_int64(PreparedQuery, ColumnIndex);
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}
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}
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float FSQLiteResultSet::GetFloat(const TCHAR* Column) const
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{
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int32 ColumnIndex = ColumnNames.IndexOfByPredicate([&](FDatabaseColumnInfo ColumnInfo){return ColumnInfo.ColumnName == Column; });
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if (ColumnIndex == INDEX_NONE)
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{
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//UE_LOG(LogDataBase, Log, TEXT("SQLITE: Failure retrieving float value for column [%s]"), Column);
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return 0;
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}
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else
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{
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return FCString::Atof(UTF8_TO_TCHAR(sqlite3_column_text(PreparedQuery, ColumnIndex)));
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}
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}
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int32 FSQLiteResultSet::GetInt(const TCHAR* Column) const
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{
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int32 ColumnIndex = ColumnNames.IndexOfByPredicate([&](FDatabaseColumnInfo ColumnInfo){return ColumnInfo.ColumnName == Column; });
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if (ColumnIndex == INDEX_NONE)
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{
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//UE_LOG(LogDataBase, Log, TEXT("SQLITE: Failure retrieving int value for column [%s]"), Column);
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return 0;
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}
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else
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{
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return FCString::Atoi(UTF8_TO_TCHAR(sqlite3_column_text(PreparedQuery, ColumnIndex)));
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}
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}
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FString FSQLiteResultSet::GetString(const TCHAR* Column) const
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{
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int32 ColumnIndex = ColumnNames.IndexOfByPredicate([&](FDatabaseColumnInfo ColumnInfo){return ColumnInfo.ColumnName == Column; });
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if (ColumnIndex == INDEX_NONE)
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{
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//UE_LOG(LogDataBase, Log, TEXT("SQLITE: Failure retrieving string value for column [%s]"), Column);
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return FString();
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}
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else
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{
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return FString(UTF8_TO_TCHAR(sqlite3_column_text(PreparedQuery, ColumnIndex)));
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}
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}
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int32 FSQLiteResultSet::GetRecordCount() const
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{
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return NumberOfRecords;
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}
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bool FSQLiteResultSet::IsAtEnd() const
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{
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return StepStatus == SQLITE_DONE;
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}
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void FSQLiteResultSet::MoveToNext()
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{
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StepStatus = sqlite3_step(PreparedQuery);
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}
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void FSQLiteResultSet::MoveToFirst()
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{
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sqlite3_reset(PreparedQuery);
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StepStatus = sqlite3_step(PreparedQuery);
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}
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