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#jira UE-64523 #rb none #ROBOMERGE-SOURCE: CL 4403136 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4403137 by ben marsh in Staging-4.21 branch]
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "SQLiteDatabaseConnection.h"
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THIRD_PARTY_INCLUDES_START
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#include "sqlite3.h"
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THIRD_PARTY_INCLUDES_END
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bool FSQLiteDatabase::Execute(const TCHAR* CommandString, FSQLiteResultSet*& RecordSet)
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{
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//Compile the statement/query
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sqlite3_stmt* PreparedStatement;
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int32 PrepareStatus = sqlite3_prepare_v2(DbHandle, TCHAR_TO_UTF8(CommandString), -1, &PreparedStatement, NULL);
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if (PrepareStatus == SQLITE_OK)
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{
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//Initialize records from compiled query
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RecordSet = new FSQLiteResultSet(PreparedStatement);
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return true;
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}
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else
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{
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RecordSet = NULL;
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return false;
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}
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}
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bool FSQLiteDatabase::Execute(const TCHAR* CommandString)
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{
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//Compile the statement/query
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sqlite3_stmt* PreparedStatement;
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int32 PrepareStatus = sqlite3_prepare_v2(DbHandle, TCHAR_TO_UTF8(CommandString), -1, &PreparedStatement, NULL);
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if (PrepareStatus == SQLITE_OK)
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{
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int32 StepStatus = SQLITE_ERROR;
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//Execute the statement until it is done or we get an error
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do
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{
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StepStatus = sqlite3_step(PreparedStatement);
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} while ((StepStatus != SQLITE_ERROR) && (StepStatus != SQLITE_CONSTRAINT) && (StepStatus != SQLITE_DONE));
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//Did we make it all the way through the query without an error?
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if (StepStatus == SQLITE_DONE)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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bool FSQLiteDatabase::Execute(const TCHAR* CommandString, FDataBaseRecordSet*& RecordSet)
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{
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return Execute(CommandString, (FSQLiteResultSet*&)RecordSet);
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}
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void FSQLiteDatabase::Close()
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{
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if (DbHandle)
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{
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sqlite3_close(DbHandle);
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DbHandle = nullptr;
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}
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}
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bool FSQLiteDatabase::Open(const TCHAR* ConnectionString, const TCHAR* RemoteConnectionIP, const TCHAR* RemoteConnectionStringOverride)
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{
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if (DbHandle)
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{
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return false;
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}
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int32 Result = sqlite3_open(TCHAR_TO_UTF8(ConnectionString), &DbHandle);
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return Result == SQLITE_OK;
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}
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FString FSQLiteDatabase::GetLastError()
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{
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TCHAR* ErrorString = NULL;
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ErrorString = (TCHAR*) UTF8_TO_TCHAR(sqlite3_errmsg(DbHandle));
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if (ErrorString)
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{
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return FString(ErrorString);
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}
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else
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{
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return FString();
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}
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}
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