Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
Marc Audy af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00

17 lines
420 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("TargetPlatform");
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "RHI", "ApplicationCore" });
}
}