Files
UnrealEngineUWP/Engine/Source/Runtime/Projects
ben marsh dbc5a8aa25 Various fixes/improvements to program plugins.
* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is  "Program" or not.
* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
* Restored support for the RuntimeAndProgram module type.
* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.

#rb none
#jira UE-64247, UE-64595

#ROBOMERGE-SOURCE: CL 4426529 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4426530 by ben marsh in Staging-4.21 branch]
2018-10-03 21:30:01 -04:00
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