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* Runtime plugins are no longer loaded for every program (as was the case in 4.20) * If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not. * The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load. * Restored support for the RuntimeAndProgram module type. * Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable. #rb none #jira UE-64247, UE-64595 #ROBOMERGE-SOURCE: CL 4426529 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4426530 by ben marsh in Staging-4.21 branch]