Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Private
Ben Marsh f3530f958a Fixes for remaining issues flagged by PVS Studio:
* Null pointer being passed to ExportPolys without being checked.
* Incorrect test against UVREditorMotionControllerInteractor spline index which is out of bounds.
* FOnlineVoiceSteam::UnmuteRemoteTalker() never setting return value for success cases.
* Object not freed on return from SetApexDestructibleAsset()
* FInternetAddrOculus instances being leaked from UOculusNetDriver::InitConnect()
* FOnlineMessageMultiTaskOculusWriteAchievements instanes being leaked.

Following warnings temporarily disabled pending review by original authors:

* Potential OOB array access in StaticMeshEditor.cpp (NickP)
* bHasOverlap check is never true in BitmapUtils.h (MichaelN)
* Potential null pointer dereference in NetworkPlatformFile.cpp (DanielL)

#rb none
#fyi Matt.Kuhlenschmidt, Lauren.Ridge, Benn.Gallagher, Mike.Beach, Michael.Noland, Nick.Penwarden, Daniel.Lamb, Josh.Markiewicz
#lockdown Nick.Penwarden

[CL 3953240 by Ben Marsh in Main branch]
2018-03-19 14:16:59 -04:00
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