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* Null pointer being passed to ExportPolys without being checked. * Incorrect test against UVREditorMotionControllerInteractor spline index which is out of bounds. * FOnlineVoiceSteam::UnmuteRemoteTalker() never setting return value for success cases. * Object not freed on return from SetApexDestructibleAsset() * FInternetAddrOculus instances being leaked from UOculusNetDriver::InitConnect() * FOnlineMessageMultiTaskOculusWriteAchievements instanes being leaked. Following warnings temporarily disabled pending review by original authors: * Potential OOB array access in StaticMeshEditor.cpp (NickP) * bHasOverlap check is never true in BitmapUtils.h (MichaelN) * Potential null pointer dereference in NetworkPlatformFile.cpp (DanielL) #rb none #fyi Matt.Kuhlenschmidt, Lauren.Ridge, Benn.Gallagher, Mike.Beach, Michael.Noland, Nick.Penwarden, Daniel.Lamb, Josh.Markiewicz #lockdown Nick.Penwarden [CL 3953240 by Ben Marsh in Main branch]