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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SaveGameSystem.h"
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class FHTML5SaveGameSystem : public ISaveGameSystem
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{
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public:
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FHTML5SaveGameSystem();
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virtual ~FHTML5SaveGameSystem();
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// ISaveGameSystem interface
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virtual bool PlatformHasNativeUI() override
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{
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return false;
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}
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virtual bool DoesSaveGameExist(const TCHAR* Name, const int32 UserIndex) override
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{
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return ESaveExistsResult::OK == DoesSaveGameExistWithResult(Name, UserIndex);
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}
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virtual ESaveExistsResult DoesSaveGameExistWithResult(const TCHAR* Name, const int32 UserIndex) override;
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virtual bool SaveGame(bool bAttemptToUseUI, const TCHAR* Name, const int32 UserIndex, const TArray<uint8>& Data) override;
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virtual bool LoadGame(bool bAttemptToUseUI, const TCHAR* Name, const int32 UserIndex, TArray<uint8>& Data) override;
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virtual bool DeleteGame(bool bAttemptToUseUI, const TCHAR* Name, const int32 UserIndex) override;
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private:
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/**
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* Initializes the SaveData library then loads and initializes the SaveDialog library
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*/
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void Initialize();
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/**
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* Terminates and unloads the SaveDialog library then terminates the SaveData library
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*/
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void Shutdown();
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/**
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* Get the path to save game file for the given name
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*/
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const char* GetSaveGamePath(const TCHAR* Name, const int32 UserIndex);
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};
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