Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs
Lina Halper 77c8fc6d6c Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#fyi: James.Golding
#rb: none

[CL 4001436 by Lina Halper in Main branch]
2018-04-12 16:57:51 -04:00

28 lines
728 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
if (Target.Type == TargetType.Editor && Target.Platform != UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UELibSampleRate"
);
}
}
}
}