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50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MemoryProfiler2
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{
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/// <summary> For future usage. </summary>
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public abstract class StreamObserver
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{
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/// <summary>
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/// Return true if you need callstacks to be assigned to memory poolsbefore allocation processing begins.
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/// </summary>
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public virtual bool NeedsPrePass
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{
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get
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{
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return true;
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}
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}
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/// <summary>
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/// Called after the callstack, name, etc. tables have been loaded and
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/// allocation stream parsing is about to begin. It's safe to call
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/// HistogramParser.LinkCallstackGroups at this point.
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/// </summary>
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public virtual void DataTablesLoaded()
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{
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}
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public virtual void SetStreamSize( int TotalAllocationEvents, List<int> AllocationEventsPerFrame )
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{
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}
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public virtual void AllocationEvent( FCallStack Callstack, EProfilingPayloadType EventType, long Size )
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{
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}
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public virtual void Snapshot( EProfilingPayloadSubType SnapshotType )
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{
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}
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public virtual void NewCallstack( FCallStack Callstack )
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{
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}
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}
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}
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