Files
UnrealEngineUWP/Engine/Source/Programs/IOS/MobileDeviceInterface/DeviceNotificationEventArgs.cs
2014-03-14 14:13:41 -04:00

57 lines
2.2 KiB
C#

// Software License Agreement (BSD License)
//
// Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
// All rights reserved.
//
// Redistribution and use of this software in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above
// copyright notice, this list of conditions and the
// following disclaimer.
//
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the
// following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// * Neither the name of Peter Dennis Bartok nor the names of its
// contributors may be used to endorse or promote products
// derived from this software without specific prior
// written permission of Yahoo! Inc.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
using System;
using System.Collections.Generic;
using System.Text;
namespace Manzana
{
/// <summary>
/// Provides data for the <see>DfuConnect</see>, <see>DfuDisconnect</see>, <see>RecoveryModeEnter</see> and <see>RecoveryModeLeave</see> events.
/// </summary>
public class DeviceNotificationEventArgs : EventArgs
{
private AMRecoveryDevice device;
internal DeviceNotificationEventArgs(AMRecoveryDevice device)
{
this.device = device;
}
internal AMRecoveryDevice Device
{
get { return device; }
}
}
}