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(copy 4369737 from Dev-Build) For iterative deploy on Android, files & directories not in staging will be zapped from the device. The following directories are spared, to maintain config & logs on device: Engine/Saved Engine/Config ProjectName/Saved ProjectName/Config Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0) #android #jira UE-61686 #rb chris.babcock #ROBOMERGE-SOURCE: CL 4408076 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4408081 by mike erwin in Staging-4.21 branch]
2012 lines
82 KiB
C#
2012 lines
82 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Diagnostics;
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using System.Net.NetworkInformation;
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using System.Threading;
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using AutomationTool;
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using UnrealBuildTool;
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using Ionic.Zip;
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using Tools.DotNETCommon;
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public class AndroidPlatform : Platform
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{
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// Maximum allowed OBB size (2 GiB or 4 GiB based on project setting)
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private const Int64 NormalOBBSizeAllowed = 2147483648;
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private const Int64 MaxOBBSizeAllowed = 4294967296;
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private const int DeployMaxParallelCommands = 6;
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private const string TargetAndroidLocation = "obb/";
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public AndroidPlatform()
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: base(UnrealTargetPlatform.Android)
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{
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}
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private static string GetSONameWithoutArchitecture(ProjectParams Params, string DecoratedExeName)
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{
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return Path.Combine(Path.GetDirectoryName(Params.GetProjectExeForPlatform(UnrealTargetPlatform.Android).ToString()), DecoratedExeName) + ".so";
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}
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private static string GetFinalApkName(ProjectParams Params, string DecoratedExeName, bool bRenameUE4Game, string Architecture, string GPUArchitecture)
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{
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string ProjectDir = Path.Combine(Path.GetDirectoryName(Path.GetFullPath(Params.RawProjectPath.FullName)), "Binaries/Android");
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if (Params.Prebuilt)
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{
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ProjectDir = Path.Combine(Params.BaseStageDirectory, "Android");
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}
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// Apk's go to project location, not necessarily where the .so is (content only packages need to output to their directory)
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string ApkName = Path.Combine(ProjectDir, DecoratedExeName) + Architecture + GPUArchitecture + ".apk";
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// if the source binary was UE4Game, handle using it or switching to project name
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if (Path.GetFileNameWithoutExtension(Params.GetProjectExeForPlatform(UnrealTargetPlatform.Android).ToString()) == "UE4Game")
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{
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if (bRenameUE4Game)
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{
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// replace UE4Game with project name (only replace in the filename part)
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ApkName = Path.Combine(Path.GetDirectoryName(ApkName), Path.GetFileName(ApkName).Replace("UE4Game", Params.ShortProjectName));
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}
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else
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{
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// if we want to use UE4 directly then use it from the engine directory not project directory
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ApkName = ApkName.Replace(ProjectDir, Path.Combine(CmdEnv.LocalRoot, "Engine/Binaries/Android"));
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}
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}
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return ApkName;
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}
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private static bool bHaveReadEngineVersion = false;
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private static string EngineMajorVersion = "4";
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private static string EngineMinorVersion = "0";
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private static string EnginePatchVersion = "0";
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private static string EngineChangelist = "0";
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private static string ReadEngineVersion(string EngineDirectory)
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{
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if (!bHaveReadEngineVersion)
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{
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string EngineVersionFile = Path.Combine(EngineDirectory, "Source", "Runtime", "Launch", "Resources", "Version.h");
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string[] EngineVersionLines = File.ReadAllLines(EngineVersionFile);
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for (int i = 0; i < EngineVersionLines.Length; ++i)
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{
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if (EngineVersionLines[i].StartsWith("#define ENGINE_MAJOR_VERSION"))
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{
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EngineMajorVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
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}
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else if (EngineVersionLines[i].StartsWith("#define ENGINE_MINOR_VERSION"))
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{
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EngineMinorVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
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}
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else if (EngineVersionLines[i].StartsWith("#define ENGINE_PATCH_VERSION"))
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{
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EnginePatchVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
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}
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else if (EngineVersionLines[i].StartsWith("#define BUILT_FROM_CHANGELIST"))
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{
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EngineChangelist = EngineVersionLines[i].Split(new char[] { ' ', '\t' })[2].Trim(' ');
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}
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}
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bHaveReadEngineVersion = true;
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}
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return EngineMajorVersion + "." + EngineMinorVersion + "." + EnginePatchVersion;
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}
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private static string GetFinalSymbolizedSODirectory(string ApkName, DeploymentContext SC, string Architecture, string GPUArchitecture)
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{
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string PackageVersion = GetPackageInfo(ApkName, true);
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if (PackageVersion == null || PackageVersion.Length == 0)
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{
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throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
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}
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return SC.ShortProjectName + "_Symbols_v" + PackageVersion + "/" + SC.ShortProjectName + Architecture + GPUArchitecture;
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}
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private static string GetFinalObbName(string ApkName, bool bUseAppType = true)
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{
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// calculate the name for the .obb file
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string PackageName = GetPackageInfo(ApkName, false);
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if (PackageName == null)
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{
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throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ApkName);
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}
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string PackageVersion = GetPackageInfo(ApkName, true);
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if (PackageVersion == null || PackageVersion.Length == 0)
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{
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throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
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}
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if (PackageVersion.Length > 0)
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{
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int IntVersion = int.Parse(PackageVersion);
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PackageVersion = IntVersion.ToString("0");
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}
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string AppType = bUseAppType ? GetMetaAppType() : "";
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if (AppType.Length > 0)
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{
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AppType += ".";
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}
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string ObbName = string.Format("main.{0}.{1}.{2}obb", PackageVersion, PackageName, AppType);
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// plop the .obb right next to the executable
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ObbName = Path.Combine(Path.GetDirectoryName(ApkName), ObbName);
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return ObbName;
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}
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public override string GetPlatformPakCommandLine(ProjectParams Params, DeploymentContext SC)
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{
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string PakParams = "";
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string OodleDllPath = DirectoryReference.Combine(SC.ProjectRoot, "Binaries/ThirdParty/Oodle/Win64/UnrealPakPlugin.dll").FullName;
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if (File.Exists(OodleDllPath))
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{
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PakParams += String.Format(" -customcompressor=\"{0}\"", OodleDllPath);
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}
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return PakParams;
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}
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private static string GetDeviceObbName(string ApkName)
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{
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string ObbName = GetFinalObbName(ApkName, false);
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string PackageName = GetPackageInfo(ApkName, false);
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return TargetAndroidLocation + PackageName + "/" + Path.GetFileName(ObbName);
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}
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public static string GetStorageQueryCommand()
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{
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if (Utils.IsRunningOnMono)
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{
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return "shell 'echo $EXTERNAL_STORAGE'";
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}
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else
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{
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return "shell \"echo $EXTERNAL_STORAGE\"";
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}
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}
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enum EBatchType
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{
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Install,
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Uninstall,
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Symbolize,
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};
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private static string GetFinalBatchName(string ApkName, DeploymentContext SC, string Architecture, string GPUArchitecture, bool bNoOBBInstall, EBatchType BatchType, UnrealTargetPlatform Target)
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{
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string Extension = ".bat";
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switch (Target)
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{
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default:
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case UnrealTargetPlatform.Win64:
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Extension = ".bat";
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break;
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case UnrealTargetPlatform.Linux:
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Extension = ".sh";
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break;
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case UnrealTargetPlatform.Mac:
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Extension = ".command";
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break;
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}
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// Get the name of the APK to use for batch file
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string ExecutableName = Path.GetFileNameWithoutExtension(ApkName);
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switch(BatchType)
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{
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case EBatchType.Install:
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case EBatchType.Uninstall:
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return Path.Combine(Path.GetDirectoryName(ApkName), (BatchType == EBatchType.Uninstall ? "Uninstall_" : "Install_") + ExecutableName + (!bNoOBBInstall ? "" : "_NoOBBInstall") + Extension);
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case EBatchType.Symbolize:
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return Path.Combine(Path.GetDirectoryName(ApkName), "SymbolizeCrashDump_" + ExecutableName + Extension);
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}
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return "";
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}
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private List<string> CollectPluginDataPaths(DeploymentContext SC)
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{
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// collect plugin extra data paths from target receipts
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List<string> PluginExtras = new List<string>();
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foreach (StageTarget Target in SC.StageTargets)
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{
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TargetReceipt Receipt = Target.Receipt;
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var Results = Receipt.AdditionalProperties.Where(x => x.Name == "AndroidPlugin");
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foreach (var Property in Results)
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{
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// Keep only unique paths
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string PluginPath = Property.Value;
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if (PluginExtras.FirstOrDefault(x => x == PluginPath) == null)
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{
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PluginExtras.Add(PluginPath);
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LogInformation("AndroidPlugin: {0}", PluginPath);
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}
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}
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}
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return PluginExtras;
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}
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private bool BuildWithHiddenSymbolVisibility(DeploymentContext SC)
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{
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UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
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ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
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bool bBuild = false;
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return TargetConfiguration == UnrealTargetConfiguration.Shipping && (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildWithHiddenSymbolVisibility", out bBuild) && bBuild);
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}
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private bool GetSaveSymbols(DeploymentContext SC)
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{
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ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
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bool bSave = false;
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return (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSaveSymbols", out bSave) && bSave);
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}
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private Int64 GetMaxOBBSizeAllowed(DeploymentContext SC)
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{
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ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
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bool bAllowLargeOBBFiles = false;
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Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bAllowLargeOBBFiles", out bAllowLargeOBBFiles);
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return bAllowLargeOBBFiles ? MaxOBBSizeAllowed : NormalOBBSizeAllowed;
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}
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public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
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{
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if (SC.StageTargetConfigurations.Count != 1)
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{
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throw new AutomationException(ExitCode.Error_OnlyOneTargetConfigurationSupported, "Android is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
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}
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UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
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IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Params.RawProjectPath);
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var Architectures = ToolChain.GetAllArchitectures();
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var GPUArchitectures = ToolChain.GetAllGPUArchitectures();
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bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
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bool bBuildWithHiddenSymbolVisibility = BuildWithHiddenSymbolVisibility(SC);
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bool bSaveSymbols = GetSaveSymbols(SC);
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var Deploy = AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData);
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bool bPackageDataInsideApk = Deploy.GetPackageDataInsideApk();
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string BaseApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, "", "");
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LogInformation("BaseApkName = {0}", BaseApkName);
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// Create main OBB with entire contents of staging dir. This
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// includes any PAK files, movie files, etc.
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string LocalObbName = SC.StageDirectory.FullName+".obb";
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// Always delete the target OBB file if it exists
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if (File.Exists(LocalObbName))
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{
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File.Delete(LocalObbName);
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}
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// Now create the OBB as a ZIP archive.
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LogInformation("Creating {0} from {1}", LocalObbName, SC.StageDirectory);
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using (ZipFile ObbFile = new ZipFile(LocalObbName))
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{
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ObbFile.CompressionMethod = CompressionMethod.None;
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ObbFile.CompressionLevel = Ionic.Zlib.CompressionLevel.None;
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ObbFile.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Never;
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int ObbFileCount = 0;
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ObbFile.AddProgress +=
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delegate(object sender, AddProgressEventArgs e)
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{
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if (e.EventType == ZipProgressEventType.Adding_AfterAddEntry)
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{
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ObbFileCount += 1;
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LogInformation("[{0}/{1}] Adding {2} to OBB",
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ObbFileCount, e.EntriesTotal,
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e.CurrentEntry.FileName);
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}
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};
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FileFilter ObbFileFilter = new FileFilter(FileFilterType.Include);
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ConfigHierarchy EngineIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Params.RawProjectPath), UnrealTargetPlatform.Android);
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List<string> ObbFilters;
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EngineIni.GetArray("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "ObbFilters", out ObbFilters);
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if (ObbFilters != null)
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{
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ObbFileFilter.AddRules(ObbFilters);
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}
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string StageDirectoryPath = Path.Combine(SC.StageDirectory.FullName, SC.ShortProjectName);
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List<FileReference> FilesToObb = ObbFileFilter.ApplyToDirectory(new DirectoryReference(StageDirectoryPath), true);
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foreach (FileReference FileToObb in FilesToObb)
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{
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string DestinationPath = Path.GetDirectoryName(FileToObb.FullName).Replace(StageDirectoryPath, SC.ShortProjectName);
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ObbFile.AddFile(FileToObb.FullName, DestinationPath);
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}
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// ObbFile.AddDirectory(SC.StageDirectory+"/"+SC.ShortProjectName, SC.ShortProjectName);
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try
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{
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ObbFile.Save();
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}
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catch (Exception)
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{
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LogInformation("Failed to build OBB: " + LocalObbName);
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throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB (2 GiB limit)", LocalObbName);
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}
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}
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// make sure the OBB is <= 2GiB (or 4GiB if large OBB enabled)
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FileInfo OBBFileInfo = new FileInfo(LocalObbName);
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Int64 OBBSizeAllowed = GetMaxOBBSizeAllowed(SC);
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Int64 ObbFileLength = OBBFileInfo.Length;
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if (ObbFileLength > OBBSizeAllowed)
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{
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string LimitString = (OBBSizeAllowed < MaxOBBSizeAllowed) ? "2 GiB" : "4 GiB";
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LogInformation("OBB exceeds " + LimitString + " limit: " + ObbFileLength + " bytes");
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throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. OBB {0} exceeds {1} limit)", LocalObbName, LimitString);
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}
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// collect plugin extra data paths from target receipts
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Deploy.SetAndroidPluginData(Architectures, CollectPluginDataPaths(SC));
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ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Params.RawProjectPath), UnrealTargetPlatform.Android);
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int MinSDKVersion;
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Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "MinSDKVersion", out MinSDKVersion);
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int TargetSDKVersion = MinSDKVersion;
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Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "TargetSDKVersion", out TargetSDKVersion);
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LogInformation("Target SDK Version" + TargetSDKVersion);
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foreach (string Architecture in Architectures)
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{
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foreach (string GPUArchitecture in GPUArchitectures)
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{
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string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "");
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if (!SC.IsCodeBasedProject)
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{
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string UE4SOName = GetFinalApkName(Params, SC.StageExecutables[0], false, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "");
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UE4SOName = UE4SOName.Replace(".apk", ".so");
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if (FileExists_NoExceptions(UE4SOName) == false)
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{
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LogInformation("Failed to find game .so " + UE4SOName);
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throw new AutomationException(ExitCode.Error_MissingExecutable, "Stage Failed. Could not find .so {0}. You may need to build the UE4 project with your target configuration and platform.", UE4SOName);
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}
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}
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if (!Params.Prebuilt)
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{
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string CookFlavor = SC.FinalCookPlatform.IndexOf("_") > 0 ? SC.FinalCookPlatform.Substring(SC.FinalCookPlatform.IndexOf("_")) : "";
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string SOName = GetSONameWithoutArchitecture(Params, SC.StageExecutables[0]);
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Deploy.PrepForUATPackageOrDeploy(Params.RawProjectPath, Params.ShortProjectName, SC.ProjectRoot, SOName, SC.LocalRoot + "/Engine", Params.Distribution, CookFlavor, false);
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}
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// Create APK specific OBB in case we have a detached OBB.
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string DeviceObbName = "";
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string ObbName = "";
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if (!bPackageDataInsideApk)
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{
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DeviceObbName = GetDeviceObbName(ApkName);
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ObbName = GetFinalObbName(ApkName);
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CopyFile(LocalObbName, ObbName);
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}
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//figure out which platforms we need to create install files for
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bool bNeedsPCInstall = false;
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bool bNeedsMacInstall = false;
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bool bNeedsLinuxInstall = false;
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GetPlatformInstallOptions(SC, out bNeedsPCInstall, out bNeedsMacInstall, out bNeedsLinuxInstall);
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//helper delegate to prevent code duplication but allow us access to all the local variables we need
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var CreateInstallFilesAction = new Action<UnrealTargetPlatform>(Target =>
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{
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bool bIsPC = (Target == UnrealTargetPlatform.Win64);
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// Write install batch file(s).
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string PackageName = GetPackageInfo(ApkName, false);
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string BatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", false, EBatchType.Install, Target);
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// make a batch file that can be used to install the .apk and .obb files
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string[] BatchLines = GenerateInstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, ObbName, DeviceObbName, false, bIsPC, Params.Distribution, TargetSDKVersion > 22);
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File.WriteAllLines(BatchName, BatchLines);
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// make a batch file that can be used to uninstall the .apk and .obb files
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string UninstallBatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", false, EBatchType.Uninstall, Target);
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BatchLines = GenerateUninstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, ObbName, DeviceObbName, false, bIsPC);
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File.WriteAllLines(UninstallBatchName, BatchLines);
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string SymbolizeBatchName = GetFinalBatchName(ApkName, SC, Architecture, GPUArchitecture, false, EBatchType.Symbolize, Target);
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if(bBuildWithHiddenSymbolVisibility || bSaveSymbols)
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{
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BatchLines = GenerateSymbolizeBatchFile(Params, PackageName, ApkName, SC, Architecture, GPUArchitecture, bIsPC);
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File.WriteAllLines(SymbolizeBatchName, BatchLines);
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}
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if (Utils.IsRunningOnMono)
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{
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CommandUtils.FixUnixFilePermissions(BatchName);
|
|
CommandUtils.FixUnixFilePermissions(UninstallBatchName);
|
|
if(bBuildWithHiddenSymbolVisibility || bSaveSymbols)
|
|
{
|
|
CommandUtils.FixUnixFilePermissions(SymbolizeBatchName);
|
|
}
|
|
//if(File.Exists(NoInstallBatchName))
|
|
//{
|
|
// CommandUtils.FixUnixFilePermissions(NoInstallBatchName);
|
|
//}
|
|
}
|
|
}
|
|
);
|
|
|
|
if (bNeedsPCInstall)
|
|
{
|
|
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Win64);
|
|
}
|
|
if (bNeedsMacInstall)
|
|
{
|
|
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Mac);
|
|
}
|
|
if (bNeedsLinuxInstall)
|
|
{
|
|
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Linux);
|
|
}
|
|
|
|
// If we aren't packaging data in the APK then lets write out a bat file to also let us test without the OBB
|
|
// on the device.
|
|
//String NoInstallBatchName = GetFinalBatchName(ApkName, Params, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", true, false);
|
|
// if(!bPackageDataInsideApk)
|
|
//{
|
|
// BatchLines = GenerateInstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, ObbName, DeviceObbName, true);
|
|
// File.WriteAllLines(NoInstallBatchName, BatchLines);
|
|
//}
|
|
}
|
|
}
|
|
|
|
PrintRunTime();
|
|
}
|
|
|
|
private string[] GenerateInstallBatchFile(bool bPackageDataInsideApk, string PackageName, string ApkName, ProjectParams Params, string ObbName, string DeviceObbName, bool bNoObbInstall, bool bIsPC, bool bIsDistribution, bool bRequireRuntimeStoragePermission)
|
|
{
|
|
string[] BatchLines = null;
|
|
string ReadPermissionGrantCommand = "shell pm grant " + PackageName + " android.permission.READ_EXTERNAL_STORAGE";
|
|
string WritePermissionGrantCommand = "shell pm grant " + PackageName + " android.permission.WRITE_EXTERNAL_STORAGE";
|
|
|
|
// We don't grant runtime permission for distribution build on purpose since we will push the obb file to the folder that doesn't require runtime storage permission.
|
|
// This way developer can catch permission issue if they try to save/load game file in folder that requires runtime storage permission.
|
|
bool bNeedGrantStoragePermission = bRequireRuntimeStoragePermission && !bIsDistribution;
|
|
|
|
// We can't always push directly to Android/obb so uploads to Download then moves it
|
|
bool bDontMoveOBB = bPackageDataInsideApk || !bIsDistribution;
|
|
|
|
if (!bIsPC)
|
|
{
|
|
// If it is a distribution build, push to $STORAGE/Android/obb folder instead of $STORAGE/obb folder.
|
|
// Note that $STORAGE/Android/obb will be the folder that contains the obb if you download the app from playstore.
|
|
string OBBInstallCommand = bNoObbInstall ? "shell 'rm -r $EXTERNAL_STORAGE/" + DeviceObbName + "'" : "push " + Path.GetFileName(ObbName) + " $STORAGE/" + (bIsDistribution ? "Download/" : "") + DeviceObbName;
|
|
|
|
LogInformation("Writing shell script for install with {0}", bPackageDataInsideApk ? "data in APK" : "separate obb");
|
|
BatchLines = new string[] {
|
|
"#!/bin/sh",
|
|
"cd \"`dirname \"$0\"`\"",
|
|
"ADB=",
|
|
"if [ \"$ANDROID_HOME\" != \"\" ]; then ADB=$ANDROID_HOME/platform-tools/adb; else ADB=" +Environment.GetEnvironmentVariable("ANDROID_HOME") + "/platform-tools/adb; fi",
|
|
"DEVICE=",
|
|
"if [ \"$1\" != \"\" ]; then DEVICE=\"-s $1\"; fi",
|
|
"echo",
|
|
"echo Uninstalling existing application. Failures here can almost always be ignored.",
|
|
"$ADB $DEVICE uninstall " + PackageName,
|
|
"echo",
|
|
"echo Installing existing application. Failures here indicate a problem with the device \\(connection or storage permissions\\) and are fatal.",
|
|
"$ADB $DEVICE install " + Path.GetFileName(ApkName),
|
|
"if [ $? -eq 0 ]; then",
|
|
"\techo",
|
|
bNeedGrantStoragePermission ? "\techo Grant READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE to the apk for reading OBB or game file in external storage." : "",
|
|
bNeedGrantStoragePermission ? "\t$ADB $DEVICE " + ReadPermissionGrantCommand : "",
|
|
bNeedGrantStoragePermission ?"\t$ADB $DEVICE " + WritePermissionGrantCommand : "",
|
|
"\techo",
|
|
"\techo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
|
|
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UE4Game/" + Params.ShortProjectName + "'",
|
|
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UE4Game/UE4CommandLine.txt" + "'",
|
|
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/" + TargetAndroidLocation + PackageName + "'",
|
|
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/Android/" + TargetAndroidLocation + PackageName + "'",
|
|
bPackageDataInsideApk ? "" : "\techo",
|
|
bPackageDataInsideApk ? "" : "\techo Installing new data. Failures here indicate storage problems \\(missing SD card or bad permissions\\) and are fatal.",
|
|
bPackageDataInsideApk ? "" : "\tSTORAGE=$(echo \"`$ADB $DEVICE shell 'echo $EXTERNAL_STORAGE'`\" | cat -v | tr -d '^M')",
|
|
bPackageDataInsideApk ? "" : "\t$ADB $DEVICE " + OBBInstallCommand,
|
|
bPackageDataInsideApk ? "if [ 1 ]; then" : "\tif [ $? -eq 0 ]; then",
|
|
bDontMoveOBB ? "" : "\t\t$ADB $DEVICE shell mv $STORAGE/Download/obb/" + PackageName + " $STORAGE/Android/obb/" + PackageName,
|
|
"\t\techo",
|
|
"\t\techo Installation successful",
|
|
"\t\texit 0",
|
|
"\tfi",
|
|
"fi",
|
|
"echo",
|
|
"echo There was an error installing the game or the obb file. Look above for more info.",
|
|
"echo",
|
|
"echo Things to try:",
|
|
"echo Check that the device (and only the device) is listed with \\\"$ADB devices\\\" from a command prompt.",
|
|
"echo Make sure all Developer options look normal on the device",
|
|
"echo Check that the device has an SD card.",
|
|
"exit 1"
|
|
};
|
|
}
|
|
else
|
|
{
|
|
string OBBInstallCommand = bNoObbInstall ? "shell rm -r %STORAGE%/" + DeviceObbName : "push " + Path.GetFileName(ObbName) + " %STORAGE%/" + (bIsDistribution ? "Download/" : "") + DeviceObbName;
|
|
|
|
LogInformation("Writing bat for install with {0}", bPackageDataInsideApk ? "data in APK" : "separate OBB");
|
|
BatchLines = new string[] {
|
|
"setlocal",
|
|
"set ANDROIDHOME=%ANDROID_HOME%",
|
|
"if \"%ANDROIDHOME%\"==\"\" set ANDROIDHOME="+Environment.GetEnvironmentVariable("ANDROID_HOME"),
|
|
"set ADB=%ANDROIDHOME%\\platform-tools\\adb.exe",
|
|
"set DEVICE=",
|
|
"if not \"%1\"==\"\" set DEVICE=-s %1",
|
|
"for /f \"delims=\" %%A in ('%ADB% %DEVICE% " + GetStorageQueryCommand() +"') do @set STORAGE=%%A",
|
|
"@echo.",
|
|
"@echo Uninstalling existing application. Failures here can almost always be ignored.",
|
|
"%ADB% %DEVICE% uninstall " + PackageName,
|
|
"@echo.",
|
|
"@echo Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal.",
|
|
"%ADB% %DEVICE% install " + Path.GetFileName(ApkName),
|
|
"@if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/UE4Game/" + Params.ShortProjectName,
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/UE4Game/UE4CommandLine.txt", // we need to delete the commandline in UE4Game or it will mess up loading
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/" + TargetAndroidLocation + PackageName,
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/Android/" + TargetAndroidLocation + PackageName,
|
|
bPackageDataInsideApk ? "" : "@echo.",
|
|
bPackageDataInsideApk ? "" : "@echo Installing new data. Failures here indicate storage problems (missing SD card or bad permissions) and are fatal.",
|
|
bPackageDataInsideApk ? "" : "%ADB% %DEVICE% " + OBBInstallCommand,
|
|
bPackageDataInsideApk ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
|
|
bDontMoveOBB ? "" : "%ADB% %DEVICE% shell mv %STORAGE%/Download/obb/" + PackageName + " %STORAGE%/Android/obb/" + PackageName,
|
|
bDontMoveOBB ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
|
|
"@echo.",
|
|
bNeedGrantStoragePermission ? "@echo Grant READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE to the apk for reading OBB file or game file in external storage." : "",
|
|
bNeedGrantStoragePermission ? "%ADB% %DEVICE% " + ReadPermissionGrantCommand : "",
|
|
bNeedGrantStoragePermission ? "%ADB% %DEVICE% " + WritePermissionGrantCommand : "",
|
|
"@echo.",
|
|
"@echo Installation successful",
|
|
"goto:eof",
|
|
":Error",
|
|
"@echo.",
|
|
"@echo There was an error installing the game or the obb file. Look above for more info.",
|
|
"@echo.",
|
|
"@echo Things to try:",
|
|
"@echo Check that the device (and only the device) is listed with \"%ADB$ devices\" from a command prompt.",
|
|
"@echo Make sure all Developer options look normal on the device",
|
|
"@echo Check that the device has an SD card.",
|
|
"@pause"
|
|
};
|
|
}
|
|
return BatchLines;
|
|
}
|
|
|
|
private string[] GenerateUninstallBatchFile(bool bPackageDataInsideApk, string PackageName, string ApkName, ProjectParams Params, string ObbName, string DeviceObbName, bool bNoObbInstall, bool bIsPC)
|
|
{
|
|
string[] BatchLines = null;
|
|
|
|
if (!bIsPC)
|
|
{
|
|
LogInformation("Writing shell script for uninstall with {0}", bPackageDataInsideApk ? "data in APK" : "separate obb");
|
|
BatchLines = new string[] {
|
|
"#!/bin/sh",
|
|
"cd \"`dirname \"$0\"`\"",
|
|
"ADB=",
|
|
"if [ \"$ANDROID_HOME\" != \"\" ]; then ADB=$ANDROID_HOME/platform-tools/adb; else ADB=" +Environment.GetEnvironmentVariable("ANDROID_HOME") + "/platform-tools/adb; fi",
|
|
"DEVICE=",
|
|
"if [ \"$1\" != \"\" ]; then DEVICE=\"-s $1\"; fi",
|
|
"echo",
|
|
"echo Uninstalling existing application. Failures here can almost always be ignored.",
|
|
"$ADB $DEVICE uninstall " + PackageName,
|
|
"echo",
|
|
"echo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
|
|
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UE4Game/" + Params.ShortProjectName + "'",
|
|
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UE4Game/UE4CommandLine.txt" + "'",
|
|
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/" + TargetAndroidLocation + PackageName + "'",
|
|
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/Android/" + TargetAndroidLocation + PackageName + "'",
|
|
"echo",
|
|
"echo Uninstall completed",
|
|
"exit 0",
|
|
};
|
|
}
|
|
else
|
|
{
|
|
LogInformation("Writing bat for uninstall with {0}", bPackageDataInsideApk ? "data in APK" : "separate OBB");
|
|
BatchLines = new string[] {
|
|
"setlocal",
|
|
"set ANDROIDHOME=%ANDROID_HOME%",
|
|
"if \"%ANDROIDHOME%\"==\"\" set ANDROIDHOME="+Environment.GetEnvironmentVariable("ANDROID_HOME"),
|
|
"set ADB=%ANDROIDHOME%\\platform-tools\\adb.exe",
|
|
"set DEVICE=",
|
|
"if not \"%1\"==\"\" set DEVICE=-s %1",
|
|
"for /f \"delims=\" %%A in ('%ADB% %DEVICE% " + GetStorageQueryCommand() +"') do @set STORAGE=%%A",
|
|
"@echo.",
|
|
"@echo Uninstalling existing application. Failures here can almost always be ignored.",
|
|
"%ADB% %DEVICE% uninstall " + PackageName,
|
|
"@echo.",
|
|
"echo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/UE4Game/" + Params.ShortProjectName,
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/UE4Game/UE4CommandLine.txt", // we need to delete the commandline in UE4Game or it will mess up loading
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/" + TargetAndroidLocation + PackageName,
|
|
"%ADB% %DEVICE% shell rm -r %STORAGE%/Android/" + TargetAndroidLocation + PackageName,
|
|
"@echo.",
|
|
"@echo Uninstall completed",
|
|
};
|
|
}
|
|
return BatchLines;
|
|
}
|
|
|
|
private string[] GenerateSymbolizeBatchFile(ProjectParams Params, string PackageName, string ApkName, DeploymentContext SC, string Architecture, string GPUArchitecture, bool bIsPC)
|
|
{
|
|
string[] BatchLines = null;
|
|
|
|
if (!bIsPC)
|
|
{
|
|
LogInformation("Writing shell script for symbolize with {0}", "data in APK" );
|
|
BatchLines = new string[] {
|
|
"#!/bin/sh",
|
|
"if [ $? -ne 0]; then",
|
|
"echo \"Required argument missing, pass a dump of adb crash log.\"",
|
|
"exit 1",
|
|
"fi",
|
|
"cd \"`dirname \"$0\"`\"",
|
|
"NDKSTACK=",
|
|
"if [ \"$ANDROID_NDK_ROOT\" != \"\" ]; then NDKSTACK=$%ANDROID_NDK_ROOT/ndk-stack; else ADB=" + Environment.GetEnvironmentVariable("ANDROID_NDK_ROOT") + "/ndk-stack; fi",
|
|
"$NDKSTACK -sym " + GetFinalSymbolizedSODirectory(ApkName, SC, Architecture, GPUArchitecture) + " -dump \"%1\" > " + Params.ShortProjectName + "_SymbolizedCallStackOutput.txt",
|
|
"exit 0",
|
|
};
|
|
}
|
|
else
|
|
{
|
|
LogInformation("Writing bat for symbolize");
|
|
BatchLines = new string[] {
|
|
"@echo off",
|
|
"IF %1.==. GOTO NoArgs",
|
|
"setlocal",
|
|
"set NDK_ROOT=%ANDROID_NDK_ROOT%",
|
|
"if \"%ANDROID_NDK_ROOT%\"==\"\" set NDK_ROOT=\""+Environment.GetEnvironmentVariable("ANDROID_NDK_ROOT")+"\"",
|
|
"set NDKSTACK=%NDK_ROOT%\ndk-stack.cmd",
|
|
"",
|
|
"%NDKSTACK% -sym "+GetFinalSymbolizedSODirectory(ApkName, SC, Architecture, GPUArchitecture)+" -dump \"%1\" > "+ Params.ShortProjectName+"_SymbolizedCallStackOutput.txt",
|
|
"",
|
|
"goto:eof",
|
|
"",
|
|
"",
|
|
":NoArgs",
|
|
"echo.",
|
|
"echo Required argument missing, pass a dump of adb crash log. (SymboliseCallStackDump C:\\adbcrashlog.txt)",
|
|
"pause"
|
|
};
|
|
}
|
|
return BatchLines;
|
|
}
|
|
|
|
public override void GetFilesToArchive(ProjectParams Params, DeploymentContext SC)
|
|
{
|
|
if (SC.StageTargetConfigurations.Count != 1)
|
|
{
|
|
throw new AutomationException(ExitCode.Error_OnlyOneTargetConfigurationSupported, "Android is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
|
|
}
|
|
|
|
UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
|
|
IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Params.RawProjectPath);
|
|
var Architectures = ToolChain.GetAllArchitectures();
|
|
var GPUArchitectures = ToolChain.GetAllGPUArchitectures();
|
|
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
|
|
bool bPackageDataInsideApk = UnrealBuildTool.AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData).GetPackageDataInsideApk();
|
|
|
|
bool bAddedOBB = false;
|
|
foreach (string Architecture in Architectures)
|
|
{
|
|
foreach (string GPUArchitecture in GPUArchitectures)
|
|
{
|
|
string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "");
|
|
string ObbName = GetFinalObbName(ApkName);
|
|
bool bBuildWithHiddenSymbolVisibility = BuildWithHiddenSymbolVisibility(SC);
|
|
bool bSaveSymbols = GetSaveSymbols(SC);
|
|
//string NoOBBBatchName = GetFinalBatchName(ApkName, Params, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", true, false);
|
|
|
|
// verify the files exist
|
|
if (!FileExists(ApkName))
|
|
{
|
|
throw new AutomationException(ExitCode.Error_AppNotFound, "ARCHIVE FAILED - {0} was not found", ApkName);
|
|
}
|
|
if (!bPackageDataInsideApk && !FileExists(ObbName))
|
|
{
|
|
throw new AutomationException(ExitCode.Error_ObbNotFound, "ARCHIVE FAILED - {0} was not found", ObbName);
|
|
}
|
|
|
|
if (bBuildWithHiddenSymbolVisibility || bSaveSymbols)
|
|
{
|
|
string SymbolizedSODirectory = GetFinalSymbolizedSODirectory(ApkName, SC, Architecture, GPUArchitecture);
|
|
string SymbolizedSOPath = Path.Combine(Path.Combine(Path.GetDirectoryName(ApkName), SymbolizedSODirectory), "libUE4.so");
|
|
if (!FileExists(SymbolizedSOPath))
|
|
{
|
|
throw new AutomationException(ExitCode.Error_SymbolizedSONotFound, "ARCHIVE FAILED - {0} was not found", SymbolizedSOPath);
|
|
}
|
|
|
|
// Add symbolized .so directory
|
|
SC.ArchiveFiles(Path.GetDirectoryName(SymbolizedSOPath), Path.GetFileName(SymbolizedSOPath), true, null, SymbolizedSODirectory);
|
|
}
|
|
|
|
SC.ArchiveFiles(Path.GetDirectoryName(ApkName), Path.GetFileName(ApkName));
|
|
if (!bPackageDataInsideApk && !bAddedOBB)
|
|
{
|
|
bAddedOBB = true;
|
|
SC.ArchiveFiles(Path.GetDirectoryName(ObbName), Path.GetFileName(ObbName));
|
|
}
|
|
|
|
// copy optional unprotected APK if exists
|
|
string UnprotectedApkName = Path.Combine(Path.GetDirectoryName(ApkName), "unprotected_" + Path.GetFileName(ApkName));
|
|
if (FileExists(UnprotectedApkName))
|
|
{
|
|
SC.ArchiveFiles(Path.GetDirectoryName(UnprotectedApkName), Path.GetFileName(UnprotectedApkName));
|
|
}
|
|
|
|
// copy optional logs directory if exists
|
|
string LogsDirName = Path.Combine(Path.GetDirectoryName(ApkName), Path.GetFileName(ApkName) + ".logs");
|
|
if (DirectoryExists(LogsDirName))
|
|
{
|
|
SC.ArchiveFiles(LogsDirName);
|
|
}
|
|
|
|
bool bNeedsPCInstall = false;
|
|
bool bNeedsMacInstall = false;
|
|
bool bNeedsLinuxInstall = false;
|
|
GetPlatformInstallOptions(SC, out bNeedsPCInstall, out bNeedsMacInstall, out bNeedsLinuxInstall);
|
|
|
|
//helper delegate to prevent code duplication but allow us access to all the local variables we need
|
|
var CreateBatchFilesAndArchiveAction = new Action<UnrealTargetPlatform>(Target =>
|
|
{
|
|
string BatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", false, EBatchType.Install, Target);
|
|
string UninstallBatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", false, EBatchType.Uninstall, Target);
|
|
|
|
SC.ArchiveFiles(Path.GetDirectoryName(BatchName), Path.GetFileName(BatchName));
|
|
SC.ArchiveFiles(Path.GetDirectoryName(UninstallBatchName), Path.GetFileName(UninstallBatchName));
|
|
|
|
if(bBuildWithHiddenSymbolVisibility || bSaveSymbols)
|
|
{
|
|
string SymbolizeBatchName = GetFinalBatchName(ApkName, SC, Architecture, GPUArchitecture, false, EBatchType.Symbolize, Target);
|
|
SC.ArchiveFiles(Path.GetDirectoryName(SymbolizeBatchName), Path.GetFileName(SymbolizeBatchName));
|
|
}
|
|
//SC.ArchiveFiles(Path.GetDirectoryName(NoOBBBatchName), Path.GetFileName(NoOBBBatchName));
|
|
}
|
|
);
|
|
|
|
//it's possible we will need both PC and Mac/Linux install files, do both
|
|
if (bNeedsPCInstall)
|
|
{
|
|
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Win64);
|
|
}
|
|
if (bNeedsMacInstall)
|
|
{
|
|
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Mac);
|
|
}
|
|
if (bNeedsLinuxInstall)
|
|
{
|
|
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Linux);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GetPlatformInstallOptions(DeploymentContext SC, out bool bNeedsPCInstall, out bool bNeedsMacInstall, out bool bNeedsLinuxInstall)
|
|
{
|
|
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
|
|
bool bGenerateAllPlatformInstall = false;
|
|
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bCreateAllPlatformsInstall", out bGenerateAllPlatformInstall);
|
|
|
|
bNeedsPCInstall = bNeedsMacInstall = bNeedsLinuxInstall = false;
|
|
|
|
if (bGenerateAllPlatformInstall)
|
|
{
|
|
bNeedsPCInstall = bNeedsMacInstall = bNeedsLinuxInstall = true;
|
|
}
|
|
else
|
|
{
|
|
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
|
|
{
|
|
bNeedsMacInstall = true;
|
|
}
|
|
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Linux)
|
|
{
|
|
bNeedsLinuxInstall = true;
|
|
}
|
|
else
|
|
{
|
|
bNeedsPCInstall = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string GetAdbCommandLine(ProjectParams Params, string SerialNumber, string Args)
|
|
{
|
|
if (string.IsNullOrEmpty(SerialNumber) == false)
|
|
{
|
|
SerialNumber = "-s " + SerialNumber;
|
|
}
|
|
|
|
return string.Format("{0} {1}", SerialNumber, Args);
|
|
}
|
|
|
|
static string LastSpewFilename = "";
|
|
|
|
public static string ADBSpewFilter(string Message)
|
|
{
|
|
if (Message.StartsWith("[") && Message.Contains("%]"))
|
|
{
|
|
int LastIndex = Message.IndexOf(":");
|
|
LastIndex = LastIndex == -1 ? Message.Length : LastIndex;
|
|
|
|
if (Message.Length > 7)
|
|
{
|
|
string Filename = Message.Substring(7, LastIndex - 7);
|
|
if (Filename == LastSpewFilename)
|
|
{
|
|
return null;
|
|
}
|
|
LastSpewFilename = Filename;
|
|
}
|
|
return Message;
|
|
}
|
|
return Message;
|
|
}
|
|
|
|
public static IProcessResult RunAdbCommand(ProjectParams Params, string SerialNumber, string Args, string Input = null, ERunOptions Options = ERunOptions.Default, bool bShouldLogCommand = false)
|
|
{
|
|
string AdbCommand = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%/platform-tools/adb" + (Utils.IsRunningOnMono ? "" : ".exe"));
|
|
if (Options.HasFlag(ERunOptions.AllowSpew) || Options.HasFlag(ERunOptions.SpewIsVerbose))
|
|
{
|
|
LastSpewFilename = "";
|
|
return Run(AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), Input, Options, SpewFilterCallback: new ProcessResult.SpewFilterCallbackType(ADBSpewFilter));
|
|
}
|
|
return Run(AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), Input, Options);
|
|
}
|
|
|
|
private string RunAndLogAdbCommand(ProjectParams Params, string SerialNumber, string Args, out int SuccessCode)
|
|
{
|
|
string AdbCommand = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%/platform-tools/adb" + (Utils.IsRunningOnMono ? "" : ".exe"));
|
|
LastSpewFilename = "";
|
|
return RunAndLog(CmdEnv, AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), out SuccessCode, SpewFilterCallback: new ProcessResult.SpewFilterCallbackType(ADBSpewFilter));
|
|
}
|
|
|
|
public override void GetConnectedDevices(ProjectParams Params, out List<string> Devices)
|
|
{
|
|
Devices = new List<string>();
|
|
IProcessResult Result = RunAdbCommand(Params, "", "devices");
|
|
|
|
if (Result.Output.Length > 0)
|
|
{
|
|
string[] LogLines = Result.Output.Split(new char[] { '\n', '\r' });
|
|
bool FoundList = false;
|
|
for (int i = 0; i < LogLines.Length; ++i)
|
|
{
|
|
if (FoundList == false)
|
|
{
|
|
if (LogLines[i].StartsWith("List of devices attached"))
|
|
{
|
|
FoundList = true;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
string[] DeviceLine = LogLines[i].Split(new char[] { '\t' });
|
|
|
|
if (DeviceLine.Length == 2)
|
|
{
|
|
// the second param should be "device"
|
|
// if it's not setup correctly it might be "unattached" or "powered off" or something like that
|
|
// warning in that case
|
|
if (DeviceLine[1] == "device")
|
|
{
|
|
Devices.Add("@" + DeviceLine[0]);
|
|
}
|
|
else
|
|
{
|
|
CommandUtils.LogWarning("Device attached but in bad state {0}:{1}", DeviceLine[0], DeviceLine[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
private class TimeRegion : System.IDisposable
|
|
{
|
|
private System.DateTime StartTime { get; set; }
|
|
|
|
private string Format { get; set; }
|
|
|
|
private System.Collections.Generic.List<object> FormatArgs { get; set; }
|
|
|
|
public TimeRegion(string format, params object[] format_args)
|
|
{
|
|
Format = format;
|
|
FormatArgs = new List<object>(format_args);
|
|
StartTime = DateTime.UtcNow;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
double total_time = (DateTime.UtcNow - StartTime).TotalMilliseconds / 1000.0;
|
|
FormatArgs.Insert(0, total_time);
|
|
CommandUtils.Log(Format, FormatArgs.ToArray());
|
|
}
|
|
}
|
|
*/
|
|
|
|
public override bool RetrieveDeployedManifests(ProjectParams Params, DeploymentContext SC, string DeviceName, out List<string> UFSManifests, out List<string> NonUFSManifests)
|
|
{
|
|
UFSManifests = null;
|
|
NonUFSManifests = null;
|
|
|
|
// Query the storage path from the device
|
|
string DeviceStorageQueryCommand = GetStorageQueryCommand();
|
|
IProcessResult StorageResult = RunAdbCommand(Params, DeviceName, DeviceStorageQueryCommand, null, ERunOptions.AppMustExist);
|
|
String StorageLocation = StorageResult.Output.Trim();
|
|
string RemoteDir = StorageLocation + "/UE4Game/" + Params.ShortProjectName;
|
|
|
|
// Try retrieving the UFS files manifest files from the device
|
|
string UFSManifestFileName = CombinePaths(SC.StageDirectory.FullName, SC.GetUFSDeployedManifestFileName(DeviceName));
|
|
IProcessResult UFSResult = RunAdbCommand(Params, DeviceName, " pull " + RemoteDir + "/" + SC.GetUFSDeployedManifestFileName(null) + " \"" + UFSManifestFileName + "\"", null, ERunOptions.AppMustExist);
|
|
if (!(UFSResult.Output.Contains("bytes") || UFSResult.Output.Contains("[100%]")))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Try retrieving the non UFS files manifest files from the device
|
|
string NonUFSManifestFileName = CombinePaths(SC.StageDirectory.FullName, SC.GetNonUFSDeployedManifestFileName(DeviceName));
|
|
IProcessResult NonUFSResult = RunAdbCommand(Params, DeviceName, " pull " + RemoteDir + "/" + SC.GetNonUFSDeployedManifestFileName(null) + " \"" + NonUFSManifestFileName + "\"", null, ERunOptions.AppMustExist);
|
|
if (!(NonUFSResult.Output.Contains("bytes") || NonUFSResult.Output.Contains("[100%]")))
|
|
{
|
|
// Did not retrieve both so delete one we did retrieve
|
|
File.Delete(UFSManifestFileName);
|
|
return false;
|
|
}
|
|
|
|
// Return the manifest files
|
|
UFSManifests = new List<string>();
|
|
UFSManifests.Add(UFSManifestFileName);
|
|
NonUFSManifests = new List<string>();
|
|
NonUFSManifests.Add(NonUFSManifestFileName);
|
|
|
|
return true;
|
|
}
|
|
|
|
internal class LongestFirst : IComparer<string>
|
|
{
|
|
public int Compare(string a, string b)
|
|
{
|
|
if (a.Length == b.Length) return a.CompareTo(b);
|
|
else return b.Length - a.Length;
|
|
}
|
|
}
|
|
|
|
// Returns a filename from "adb shell ls -RF" output
|
|
// or null if the input line is a directory.
|
|
private string GetFileNameFromListing(string SingleLine)
|
|
{
|
|
if (SingleLine.StartsWith("- ")) // file on Samsung
|
|
return SingleLine.Substring(2);
|
|
else if (SingleLine.StartsWith("d ")) // directory on Samsung
|
|
return null;
|
|
else if (SingleLine.EndsWith("/")) // directory on Google
|
|
return null;
|
|
else // undecorated = file on Google
|
|
{
|
|
return SingleLine;
|
|
}
|
|
}
|
|
|
|
public override void Deploy(ProjectParams Params, DeploymentContext SC)
|
|
{
|
|
var AppArchitectures = AndroidExports.CreateToolChain(Params.RawProjectPath).GetAllArchitectures();
|
|
|
|
foreach (var DeviceName in Params.DeviceNames)
|
|
{
|
|
string DeviceArchitecture = GetBestDeviceArchitecture(Params, DeviceName);
|
|
string GPUArchitecture = GetBestGPUArchitecture(Params, DeviceName);
|
|
|
|
string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, DeviceArchitecture, GPUArchitecture);
|
|
|
|
// make sure APK is up to date (this is fast if so)
|
|
var Deploy = AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData);
|
|
if (!Params.Prebuilt)
|
|
{
|
|
string CookFlavor = SC.FinalCookPlatform.IndexOf("_") > 0 ? SC.FinalCookPlatform.Substring(SC.FinalCookPlatform.IndexOf("_")) : "";
|
|
string SOName = GetSONameWithoutArchitecture(Params, SC.StageExecutables[0]);
|
|
Deploy.SetAndroidPluginData(AppArchitectures, CollectPluginDataPaths(SC));
|
|
Deploy.PrepForUATPackageOrDeploy(Params.RawProjectPath, Params.ShortProjectName, SC.ProjectRoot, SOName, SC.LocalRoot + "/Engine", Params.Distribution, CookFlavor, true);
|
|
}
|
|
|
|
// now we can use the apk to get more info
|
|
string PackageName = GetPackageInfo(ApkName, false);
|
|
|
|
// Setup the OBB name and add the storage path (queried from the device) to it
|
|
string DeviceStorageQueryCommand = GetStorageQueryCommand();
|
|
IProcessResult Result = RunAdbCommand(Params, DeviceName, DeviceStorageQueryCommand, null, ERunOptions.AppMustExist);
|
|
String StorageLocation = Result.Output.Trim(); // "/mnt/sdcard";
|
|
string DeviceObbName = StorageLocation + "/" + GetDeviceObbName(ApkName);
|
|
string RemoteDir = StorageLocation + "/UE4Game/" + Params.ShortProjectName;
|
|
|
|
// determine if APK out of date
|
|
string APKLastUpdateTime = new FileInfo(ApkName).LastWriteTime.ToString();
|
|
bool bNeedAPKInstall = true;
|
|
if (Params.IterativeDeploy)
|
|
{
|
|
// Check for apk installed with this package name on the device
|
|
IProcessResult InstalledResult = RunAdbCommand(Params, DeviceName, "shell pm list packages " + PackageName, null, ERunOptions.AppMustExist);
|
|
if (InstalledResult.Output.Contains(PackageName))
|
|
{
|
|
// See if apk is up to date on device
|
|
InstalledResult = RunAdbCommand(Params, DeviceName, "shell cat " + RemoteDir + "/APKFileStamp.txt", null, ERunOptions.AppMustExist);
|
|
if (InstalledResult.Output.StartsWith("APK: "))
|
|
{
|
|
if (InstalledResult.Output.Substring(5).Trim() == APKLastUpdateTime)
|
|
bNeedAPKInstall = false;
|
|
|
|
// Stop the previously running copy (uninstall/install did this before)
|
|
InstalledResult = RunAdbCommand(Params, DeviceName, "shell am force-stop " + PackageName, null, ERunOptions.AppMustExist);
|
|
if (InstalledResult.Output.Contains("Error"))
|
|
{
|
|
// force-stop not supported (Android < 3.0) so check if package is actually running
|
|
// Note: cannot use grep here since it may not be installed on device
|
|
InstalledResult = RunAdbCommand(Params, DeviceName, "shell ps", null, ERunOptions.AppMustExist);
|
|
if (InstalledResult.Output.Contains(PackageName))
|
|
{
|
|
// it is actually running so use the slow way to kill it (uninstall and reinstall)
|
|
bNeedAPKInstall = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// install new APK if needed
|
|
if (bNeedAPKInstall)
|
|
{
|
|
// try uninstalling an old app with the same identifier.
|
|
int SuccessCode = 0;
|
|
string UninstallCommandline = "uninstall " + PackageName;
|
|
RunAndLogAdbCommand(Params, DeviceName, UninstallCommandline, out SuccessCode);
|
|
|
|
// install the apk
|
|
string InstallCommandline = "install \"" + ApkName + "\"";
|
|
string InstallOutput = RunAndLogAdbCommand(Params, DeviceName, InstallCommandline, out SuccessCode);
|
|
int FailureIndex = InstallOutput.IndexOf("Failure");
|
|
|
|
// adb install doesn't always return an error code on failure, and instead prints "Failure", followed by an error code.
|
|
if (SuccessCode != 0 || FailureIndex != -1)
|
|
{
|
|
string ErrorMessage = string.Format("Installation of apk '{0}' failed", ApkName);
|
|
if (FailureIndex != -1)
|
|
{
|
|
string FailureString = InstallOutput.Substring(FailureIndex + 7).Trim();
|
|
if (FailureString != "")
|
|
{
|
|
ErrorMessage += ": " + FailureString;
|
|
}
|
|
}
|
|
if (ErrorMessage.Contains("OLDER_SDK"))
|
|
{
|
|
LogError("minSdkVersion is higher than Android version installed on device, possibly due to NDK API Level");
|
|
}
|
|
throw new AutomationException(ExitCode.Error_AppInstallFailed, ErrorMessage);
|
|
}
|
|
else
|
|
{
|
|
// giving EXTERNAL_STORAGE_WRITE permission to the apk for API23+
|
|
// without this permission apk can't access to the assets put into the device
|
|
string ReadPermissionCommandLine = "shell pm grant " + PackageName + " android.permission.READ_EXTERNAL_STORAGE";
|
|
string WritePermissionCommandLine = "shell pm grant " + PackageName + " android.permission.WRITE_EXTERNAL_STORAGE";
|
|
RunAndLogAdbCommand(Params, DeviceName, ReadPermissionCommandLine, out SuccessCode);
|
|
RunAndLogAdbCommand(Params, DeviceName, WritePermissionCommandLine, out SuccessCode);
|
|
}
|
|
}
|
|
|
|
// update the ue4commandline.txt
|
|
// update and deploy ue4commandline.txt
|
|
// always delete the existing commandline text file, so it doesn't reuse an old one
|
|
FileReference IntermediateCmdLineFile = FileReference.Combine(SC.StageDirectory, "UE4CommandLine.txt");
|
|
Project.WriteStageCommandline(IntermediateCmdLineFile, Params, SC);
|
|
|
|
// copy files to device if we were staging
|
|
if (SC.Stage)
|
|
{
|
|
// cache some strings
|
|
string BaseCommandline = "push";
|
|
|
|
HashSet<string> EntriesToDeploy = new HashSet<string>();
|
|
|
|
if (Params.IterativeDeploy)
|
|
{
|
|
// always send UE4CommandLine.txt (it was written above after delta checks applied)
|
|
EntriesToDeploy.Add(IntermediateCmdLineFile.FullName);
|
|
|
|
// Add non UFS files if any to deploy
|
|
String NonUFSManifestPath = SC.GetNonUFSDeploymentDeltaPath(DeviceName);
|
|
if (File.Exists(NonUFSManifestPath))
|
|
{
|
|
string NonUFSFiles = File.ReadAllText(NonUFSManifestPath);
|
|
foreach (string Filename in NonUFSFiles.Split('\n'))
|
|
{
|
|
if (!string.IsNullOrEmpty(Filename) && !string.IsNullOrWhiteSpace(Filename))
|
|
{
|
|
EntriesToDeploy.Add(CombinePaths(SC.StageDirectory.FullName, Filename.Trim()));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add UFS files if any to deploy
|
|
String UFSManifestPath = SC.GetUFSDeploymentDeltaPath(DeviceName);
|
|
if (File.Exists(UFSManifestPath))
|
|
{
|
|
string UFSFiles = File.ReadAllText(UFSManifestPath);
|
|
foreach (string Filename in UFSFiles.Split('\n'))
|
|
{
|
|
if (!string.IsNullOrEmpty(Filename) && !string.IsNullOrWhiteSpace(Filename))
|
|
{
|
|
EntriesToDeploy.Add(CombinePaths(SC.StageDirectory.FullName, Filename.Trim()));
|
|
}
|
|
}
|
|
}
|
|
|
|
// For now, if too many files may be better to just push them all
|
|
if (EntriesToDeploy.Count > 500)
|
|
{
|
|
// make sure device is at a clean state
|
|
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
|
|
|
|
EntriesToDeploy.Clear();
|
|
EntriesToDeploy.TrimExcess();
|
|
EntriesToDeploy.Add(SC.StageDirectory.FullName);
|
|
}
|
|
else
|
|
{
|
|
// Discover & remove any files on device that are not in staging
|
|
|
|
// get listing of remote directory from device
|
|
string Commandline = "shell ls -RF1 " + RemoteDir;
|
|
var CommandResult = RunAdbCommand(Params, DeviceName, Commandline, null, ERunOptions.AppMustExist);
|
|
// CommandResult.ExitCode is adb shell's exit code, not ls exit code, which is what we need.
|
|
// Check output for error message instead.
|
|
if (CommandResult.Output.StartsWith("ls: "))
|
|
{
|
|
// list command failed, try simpler options
|
|
Commandline = "shell ls -RF " + RemoteDir;
|
|
CommandResult = RunAdbCommand(Params, DeviceName, Commandline, null, ERunOptions.AppMustExist);
|
|
}
|
|
|
|
if (CommandResult.Output.StartsWith("ls: "))
|
|
{
|
|
// list command failed, so clean the remote dir instead of selectively deleting files
|
|
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
|
|
}
|
|
else
|
|
{
|
|
// listing output is of the form
|
|
// [Samsung] [Google]
|
|
//
|
|
// RemoteDir/RestOfPath: RemoteDir/RestOfPath:
|
|
// - File1.png File1.png
|
|
// - File2.txt File2.txt
|
|
// d SubDir1 SubDir1/
|
|
// d SubDir2 Subdir2/
|
|
//
|
|
// RemoteDir/RestOfPath/SubDir1:
|
|
|
|
HashSet<string> DirsToDeleteFromDevice = new HashSet<string>();
|
|
List<string> FilesToDeleteFromDevice = new List<string>();
|
|
|
|
using (var reader = new StringReader(CommandResult.Output))
|
|
{
|
|
string ProjectSaved = Params.ShortProjectName + "/Saved";
|
|
string ProjectConfig = Params.ShortProjectName + "/Config";
|
|
const string EngineSaved = "Engine/Saved"; // is this safe to use, or should we use SC.EngineRoot.GetDirectoryName()?
|
|
const string EngineConfig = "Engine/Config";
|
|
LogWarning("Excluding {0} {1} {2} {3} from clean during deployment.", ProjectSaved, ProjectConfig, EngineSaved, EngineConfig);
|
|
|
|
string CurrentDir = "";
|
|
bool SkipFiles = false;
|
|
for (string Line = reader.ReadLine(); Line != null; Line = reader.ReadLine())
|
|
{
|
|
if (String.IsNullOrWhiteSpace(Line))
|
|
{
|
|
continue; // ignore blank lines
|
|
}
|
|
|
|
if (Line.EndsWith(":"))
|
|
{
|
|
// RemoteDir/RestOfPath:
|
|
// keep ^--------^
|
|
CurrentDir = Line.Substring(RemoteDir.Length + 1, Math.Max(0, Line.Length - RemoteDir.Length - 2));
|
|
// Max is there for the case of base "RemoteDir:" --> ""
|
|
|
|
// We want to keep config & logs between deployments.
|
|
if (CurrentDir.StartsWith(ProjectSaved) || CurrentDir.StartsWith(ProjectConfig) || CurrentDir.StartsWith(EngineSaved) || CurrentDir.StartsWith(EngineConfig))
|
|
{
|
|
SkipFiles = true;
|
|
continue;
|
|
}
|
|
|
|
bool DirExistsInStagingArea = Directory.Exists(Path.Combine(SC.StageDirectory.FullName, CurrentDir));
|
|
if (DirExistsInStagingArea)
|
|
{
|
|
SkipFiles = false;
|
|
}
|
|
else
|
|
{
|
|
// delete directory from device
|
|
SkipFiles = true;
|
|
DirsToDeleteFromDevice.Add(CurrentDir);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SkipFiles)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string FileName = GetFileNameFromListing(Line);
|
|
if (FileName != null)
|
|
{
|
|
bool FileExistsInStagingArea = File.Exists(Path.Combine(SC.StageDirectory.FullName, CurrentDir, FileName));
|
|
if (FileExistsInStagingArea)
|
|
{
|
|
// keep or overwrite
|
|
}
|
|
else
|
|
{
|
|
// delete file from device
|
|
string FilePath = CurrentDir.Length == 0 ? FileName : (CurrentDir + "/" + FileName); // use / for Android target, no matter the development system
|
|
LogWarning("Deleting {0} from device; not found in staging area", FilePath);
|
|
FilesToDeleteFromDevice.Add(FilePath);
|
|
}
|
|
}
|
|
// We ignore subdirs here as each will have its own "RemoteDir/CurrentDir/SubDir:" entry.
|
|
}
|
|
}
|
|
}
|
|
|
|
// delete directories
|
|
foreach (var DirToDelete in DirsToDeleteFromDevice)
|
|
{
|
|
// if a whole tree is to be deleted, don't spend extra commands deleting its branches
|
|
int FinalSlash = DirToDelete.LastIndexOf('/');
|
|
string ParentDir = FinalSlash >= 0 ? DirToDelete.Substring(0, FinalSlash) : "";
|
|
bool ParentMarkedForDeletion = DirsToDeleteFromDevice.Contains(ParentDir);
|
|
if (!ParentMarkedForDeletion)
|
|
{
|
|
LogWarning("Deleting {0} and its contents from device; not found in staging area", DirToDelete);
|
|
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir + "/" + DirToDelete);
|
|
}
|
|
}
|
|
|
|
// delete loose files
|
|
if (FilesToDeleteFromDevice.Count > 0)
|
|
{
|
|
// delete all stray files with one command
|
|
Commandline = String.Format("shell cd {0}; rm ", RemoteDir);
|
|
RunAdbCommand(Params, DeviceName, Commandline + String.Join(" ", FilesToDeleteFromDevice));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// make sure device is at a clean state
|
|
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
|
|
|
|
// Copy UFS files..
|
|
string[] Files = Directory.GetFiles(SC.StageDirectory.FullName, "*", SearchOption.AllDirectories);
|
|
System.Array.Sort(Files);
|
|
|
|
// Find all the files we exclude from copying. And include
|
|
// the directories we need to individually copy.
|
|
HashSet<string> ExcludedFiles = new HashSet<string>();
|
|
SortedSet<string> IndividualCopyDirectories
|
|
= new SortedSet<string>((IComparer<string>)new LongestFirst());
|
|
foreach (string Filename in Files)
|
|
{
|
|
bool Exclude = false;
|
|
// Don't push the apk, we install it
|
|
Exclude |= Path.GetExtension(Filename).Equals(".apk", StringComparison.InvariantCultureIgnoreCase);
|
|
// For excluded files we add the parent dirs to our
|
|
// tracking of stuff to individually copy.
|
|
if (Exclude)
|
|
{
|
|
ExcludedFiles.Add(Filename);
|
|
// We include all directories up to the stage root in having
|
|
// to individually copy the files.
|
|
for (string FileDirectory = Path.GetDirectoryName(Filename);
|
|
!FileDirectory.Equals(SC.StageDirectory);
|
|
FileDirectory = Path.GetDirectoryName(FileDirectory))
|
|
{
|
|
if (!IndividualCopyDirectories.Contains(FileDirectory))
|
|
{
|
|
IndividualCopyDirectories.Add(FileDirectory);
|
|
}
|
|
}
|
|
if (!IndividualCopyDirectories.Contains(SC.StageDirectory.FullName))
|
|
{
|
|
IndividualCopyDirectories.Add(SC.StageDirectory.FullName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// The directories are sorted above in "deepest" first. We can
|
|
// therefore start copying those individual dirs which will
|
|
// recreate the tree. As the subtrees will get copied at each
|
|
// possible individual level.
|
|
foreach (string DirectoryName in IndividualCopyDirectories)
|
|
{
|
|
string[] Entries
|
|
= Directory.GetFileSystemEntries(DirectoryName, "*", SearchOption.TopDirectoryOnly);
|
|
foreach (string Entry in Entries)
|
|
{
|
|
// We avoid excluded files and the individual copy dirs
|
|
// (the individual copy dirs will get handled as we iterate).
|
|
if (ExcludedFiles.Contains(Entry) || IndividualCopyDirectories.Contains(Entry))
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
EntriesToDeploy.Add(Entry);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (EntriesToDeploy.Count == 0)
|
|
{
|
|
EntriesToDeploy.Add(SC.StageDirectory.FullName);
|
|
}
|
|
}
|
|
|
|
// We now have a minimal set of file & dir entries we need
|
|
// to deploy. Files we deploy will get individually copied
|
|
// and dirs will get the tree copies by default (that's
|
|
// what ADB does).
|
|
HashSet<IProcessResult> DeployCommands = new HashSet<IProcessResult>();
|
|
foreach (string Entry in EntriesToDeploy)
|
|
{
|
|
string FinalRemoteDir = RemoteDir;
|
|
string RemotePath = Entry.Replace(SC.StageDirectory.FullName, FinalRemoteDir).Replace("\\", "/");
|
|
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, Entry, RemotePath);
|
|
// We run deploy commands in parallel to maximize the connection
|
|
// throughput.
|
|
DeployCommands.Add(
|
|
RunAdbCommand(Params, DeviceName, Commandline, null,
|
|
ERunOptions.Default | ERunOptions.NoWaitForExit));
|
|
// But we limit the parallel commands to avoid overwhelming
|
|
// memory resources.
|
|
if (DeployCommands.Count == DeployMaxParallelCommands)
|
|
{
|
|
while (DeployCommands.Count > DeployMaxParallelCommands / 2)
|
|
{
|
|
Thread.Sleep(1);
|
|
DeployCommands.RemoveWhere(
|
|
delegate (IProcessResult r)
|
|
{
|
|
return r.HasExited;
|
|
});
|
|
}
|
|
}
|
|
}
|
|
foreach (IProcessResult deploy_result in DeployCommands)
|
|
{
|
|
deploy_result.WaitForExit();
|
|
}
|
|
|
|
// delete the .obb file, since it will cause nothing we just deployed to be used
|
|
RunAdbCommand(Params, DeviceName, "shell rm " + DeviceObbName);
|
|
}
|
|
else if (SC.Archive)
|
|
{
|
|
// deploy the obb if there is one
|
|
string ObbPath = Path.Combine(SC.StageDirectory.FullName, GetFinalObbName(ApkName));
|
|
if (File.Exists(ObbPath))
|
|
{
|
|
// cache some strings
|
|
string BaseCommandline = "push";
|
|
|
|
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, ObbPath, DeviceObbName);
|
|
RunAdbCommand(Params, DeviceName, Commandline);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cache some strings
|
|
string BaseCommandline = "push";
|
|
|
|
string FinalRemoteDir = RemoteDir;
|
|
/*
|
|
// handle the special case of the UE4Commandline.txt when using content only game (UE4Game)
|
|
if (!Params.IsCodeBasedProject)
|
|
{
|
|
FinalRemoteDir = "/mnt/sdcard/UE4Game";
|
|
}
|
|
*/
|
|
|
|
string RemoteFilename = IntermediateCmdLineFile.FullName.Replace(SC.StageDirectory.FullName, FinalRemoteDir).Replace("\\", "/");
|
|
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, IntermediateCmdLineFile, RemoteFilename);
|
|
RunAdbCommand(Params, DeviceName, Commandline);
|
|
}
|
|
|
|
// write new timestamp for APK (do it here since RemoteDir will now exist)
|
|
if (bNeedAPKInstall)
|
|
{
|
|
int SuccessCode = 0;
|
|
RunAndLogAdbCommand(Params, DeviceName, "shell \"echo 'APK: " + APKLastUpdateTime + "' > " + RemoteDir + "/APKFileStamp.txt\"", out SuccessCode);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Internal usage for GetPackageName */
|
|
private static string PackageLine = null;
|
|
private static Mutex PackageInfoMutex = new Mutex();
|
|
private static string LaunchableActivityLine = null;
|
|
private static string MetaAppTypeLine = null;
|
|
|
|
/** Run an external exe (and capture the output), given the exe path and the commandline. */
|
|
public static string GetPackageInfo(string ApkName, bool bRetrieveVersionCode)
|
|
{
|
|
// we expect there to be one, so use the first one
|
|
string AaptPath = GetAaptPath();
|
|
|
|
PackageInfoMutex.WaitOne();
|
|
|
|
var ExeInfo = new ProcessStartInfo(AaptPath, "dump --include-meta-data badging \"" + ApkName + "\"");
|
|
ExeInfo.UseShellExecute = false;
|
|
ExeInfo.RedirectStandardOutput = true;
|
|
using (var GameProcess = Process.Start(ExeInfo))
|
|
{
|
|
PackageLine = null;
|
|
LaunchableActivityLine = null;
|
|
MetaAppTypeLine = null;
|
|
GameProcess.BeginOutputReadLine();
|
|
GameProcess.OutputDataReceived += ParsePackageName;
|
|
GameProcess.WaitForExit();
|
|
}
|
|
|
|
PackageInfoMutex.ReleaseMutex();
|
|
|
|
string ReturnValue = null;
|
|
if (PackageLine != null)
|
|
{
|
|
// the line should look like: package: name='com.epicgames.qagame' versionCode='1' versionName='1.0'
|
|
string[] Tokens = PackageLine.Split("'".ToCharArray());
|
|
int TokenIndex = bRetrieveVersionCode ? 3 : 1;
|
|
if (Tokens.Length >= TokenIndex + 1)
|
|
{
|
|
ReturnValue = Tokens[TokenIndex];
|
|
}
|
|
}
|
|
return ReturnValue;
|
|
}
|
|
|
|
/** Returns the launch activity name to launch (must call GetPackageInfo first), returns "com.epicgames.ue4.SplashActivity" default if not found */
|
|
public static string GetLaunchableActivityName()
|
|
{
|
|
string ReturnValue = "com.epicgames.ue4.SplashActivity";
|
|
if (LaunchableActivityLine != null)
|
|
{
|
|
// the line should look like: launchable-activity: name='com.epicgames.ue4.SplashActivity' label='TappyChicken' icon=''
|
|
string[] Tokens = LaunchableActivityLine.Split("'".ToCharArray());
|
|
if (Tokens.Length >= 2)
|
|
{
|
|
ReturnValue = Tokens[1];
|
|
}
|
|
}
|
|
return ReturnValue;
|
|
}
|
|
|
|
/** Returns the app type from the packaged APK metadata, returns "" if not found */
|
|
public static string GetMetaAppType()
|
|
{
|
|
string ReturnValue = "";
|
|
if (MetaAppTypeLine != null)
|
|
{
|
|
// the line should look like: meta-data: name='com.epicgames.ue4.GameActivity.AppType' value='Client'
|
|
string[] Tokens = MetaAppTypeLine.Split("'".ToCharArray());
|
|
if (Tokens.Length >= 4)
|
|
{
|
|
ReturnValue = Tokens[3];
|
|
}
|
|
}
|
|
return ReturnValue;
|
|
}
|
|
|
|
/** Simple function to pipe output asynchronously */
|
|
private static void ParsePackageName(object Sender, DataReceivedEventArgs Event)
|
|
{
|
|
// DataReceivedEventHandler is fired with a null string when the output stream is closed. We don't want to
|
|
// print anything for that event.
|
|
if (!String.IsNullOrEmpty(Event.Data))
|
|
{
|
|
if (PackageLine == null)
|
|
{
|
|
string Line = Event.Data;
|
|
if (Line.StartsWith("package:"))
|
|
{
|
|
PackageLine = Line;
|
|
}
|
|
}
|
|
if (LaunchableActivityLine == null)
|
|
{
|
|
string Line = Event.Data;
|
|
if (Line.StartsWith("launchable-activity:"))
|
|
{
|
|
LaunchableActivityLine = Line;
|
|
}
|
|
}
|
|
if (MetaAppTypeLine == null)
|
|
{
|
|
string Line = Event.Data;
|
|
if (Line.StartsWith("meta-data: name='com.epicgames.ue4.GameActivity.AppType'"))
|
|
{
|
|
MetaAppTypeLine = Line;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static private string CachedAaptPath = null;
|
|
static private string LastAndroidHomePath = null;
|
|
|
|
private static uint GetRevisionValue(string VersionString)
|
|
{
|
|
// read up to 4 sections (ie. 20.0.3.5), first section most significant
|
|
// each section assumed to be 0 to 255 range
|
|
uint Value = 0;
|
|
try
|
|
{
|
|
string[] Sections= VersionString.Split(".".ToCharArray());
|
|
Value |= (Sections.Length > 0) ? (uint.Parse(Sections[0]) << 24) : 0;
|
|
Value |= (Sections.Length > 1) ? (uint.Parse(Sections[1]) << 16) : 0;
|
|
Value |= (Sections.Length > 2) ? (uint.Parse(Sections[2]) << 8) : 0;
|
|
Value |= (Sections.Length > 3) ? uint.Parse(Sections[3]) : 0;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignore poorly formed version
|
|
}
|
|
return Value;
|
|
}
|
|
|
|
private static string GetAaptPath()
|
|
{
|
|
// return cached path if ANDROID_HOME has not changed
|
|
string HomePath = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%");
|
|
if (CachedAaptPath != null && LastAndroidHomePath == HomePath)
|
|
{
|
|
return CachedAaptPath;
|
|
}
|
|
|
|
// get a list of the directories in build-tools.. may be more than one set installed (or none which is bad)
|
|
string[] Subdirs = Directory.GetDirectories(Path.Combine(HomePath, "build-tools"));
|
|
if (Subdirs.Length == 0)
|
|
{
|
|
throw new AutomationException(ExitCode.Error_AndroidBuildToolsPathNotFound, "Failed to find %ANDROID_HOME%/build-tools subdirectory. Run SDK manager and install build-tools.");
|
|
}
|
|
|
|
// valid directories will have a source.properties with the Pkg.Revision (there is no guarantee we can use the directory name as revision)
|
|
string BestToolPath = null;
|
|
uint BestVersion = 0;
|
|
foreach (string CandidateDir in Subdirs)
|
|
{
|
|
string AaptFilename = Path.Combine(CandidateDir, Utils.IsRunningOnMono ? "aapt" : "aapt.exe");
|
|
uint RevisionValue = 0;
|
|
|
|
if (File.Exists(AaptFilename))
|
|
{
|
|
string SourcePropFilename = Path.Combine(CandidateDir, "source.properties");
|
|
if (File.Exists(SourcePropFilename))
|
|
{
|
|
string[] PropertyContents = File.ReadAllLines(SourcePropFilename);
|
|
foreach (string PropertyLine in PropertyContents)
|
|
{
|
|
if (PropertyLine.StartsWith("Pkg.Revision="))
|
|
{
|
|
RevisionValue = GetRevisionValue(PropertyLine.Substring(13));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// remember it if newer version or haven't found one yet
|
|
if (RevisionValue > BestVersion || BestToolPath == null)
|
|
{
|
|
BestVersion = RevisionValue;
|
|
BestToolPath = AaptFilename;
|
|
}
|
|
}
|
|
|
|
if (BestToolPath == null)
|
|
{
|
|
throw new AutomationException(ExitCode.Error_AndroidBuildToolsPathNotFound, "Failed to find %ANDROID_HOME%/build-tools subdirectory with aapt. Run SDK manager and install build-tools.");
|
|
}
|
|
|
|
CachedAaptPath = BestToolPath;
|
|
LastAndroidHomePath = HomePath;
|
|
|
|
LogInformation("Using this aapt: {0}", CachedAaptPath);
|
|
|
|
return CachedAaptPath;
|
|
}
|
|
|
|
private string GetBestDeviceArchitecture(ProjectParams Params, string DeviceName)
|
|
{
|
|
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
|
|
// if we are joining all .so's into a single .apk, there's no need to find the best one - there is no other one
|
|
if (!bMakeSeparateApks)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
var AppArchitectures = AndroidExports.CreateToolChain(Params.RawProjectPath).GetAllArchitectures();
|
|
|
|
// ask the device
|
|
IProcessResult ABIResult = RunAdbCommand(Params, DeviceName, " shell getprop ro.product.cpu.abi", null, ERunOptions.AppMustExist);
|
|
|
|
// the output is just the architecture
|
|
string DeviceArch = UnrealBuildTool.AndroidExports.GetUE4Arch(ABIResult.Output.Trim());
|
|
|
|
// if the architecture wasn't built, look for a backup
|
|
if (!AppArchitectures.Contains(DeviceArch))
|
|
{
|
|
// go from 64 to 32-bit
|
|
if (DeviceArch == "-arm64")
|
|
{
|
|
DeviceArch = "-armv7";
|
|
}
|
|
// go from 64 to 32-bit
|
|
else if (DeviceArch == "-x64")
|
|
{
|
|
if (!AppArchitectures.Contains("-x86"))
|
|
{
|
|
DeviceArch = "-x86";
|
|
}
|
|
// if it didn't have 32-bit x86, look for 64-bit arm for emulation
|
|
// @todo android 64-bit: x86_64 most likely can't emulate arm64 at this ponit
|
|
// else if (Array.IndexOf(AppArchitectures, "-arm64") == -1)
|
|
// {
|
|
// DeviceArch = "-arm64";
|
|
// }
|
|
// finally try for 32-bit arm emulation (Houdini)
|
|
else
|
|
{
|
|
DeviceArch = "-armv7";
|
|
}
|
|
}
|
|
// use armv7 (with Houdini emulation)
|
|
else if (DeviceArch == "-x86")
|
|
{
|
|
DeviceArch = "-armv7";
|
|
}
|
|
else
|
|
{
|
|
// future-proof by dropping back to armv7 for unknown
|
|
DeviceArch = "-armv7";
|
|
}
|
|
}
|
|
|
|
// if after the fallbacks, we still don't have it, we can't continue
|
|
if (!AppArchitectures.Contains(DeviceArch))
|
|
{
|
|
throw new AutomationException(ExitCode.Error_NoApkSuitableForArchitecture, "Unable to run because you don't have an apk that is usable on {0}. Looked for {1}", DeviceName, DeviceArch);
|
|
}
|
|
|
|
return DeviceArch;
|
|
}
|
|
|
|
private string GetBestGPUArchitecture(ProjectParams Params, string DeviceName)
|
|
{
|
|
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
|
|
// if we are joining all .so's into a single .apk, there's no need to find the best one - there is no other one
|
|
if (!bMakeSeparateApks)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return "-es2";
|
|
}
|
|
|
|
public override IProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
|
|
{
|
|
//make a copy of the device names, we'll be working through them
|
|
List<string> DeviceNames = new List<string>();
|
|
//same with the package names
|
|
List<string> PackageNames = new List<string>();
|
|
|
|
//strip off the device, GPU architecture and extension (.so)
|
|
int DashIndex = ClientApp.LastIndexOf("-");
|
|
if (DashIndex >= 0)
|
|
{
|
|
ClientApp = ClientApp.Substring(0, DashIndex);
|
|
DashIndex = ClientApp.LastIndexOf("-");
|
|
if (DashIndex >= 0)
|
|
{
|
|
ClientApp = ClientApp.Substring(0, DashIndex);
|
|
}
|
|
}
|
|
|
|
foreach (string DeviceName in Params.DeviceNames)
|
|
{
|
|
//save the device name
|
|
DeviceNames.Add(DeviceName);
|
|
|
|
//get the package name and save that
|
|
string DeviceArchitecture = GetBestDeviceArchitecture(Params, DeviceName);
|
|
string GPUArchitecture = GetBestGPUArchitecture(Params, DeviceName);
|
|
string ApkName = GetFinalApkName(Params, Path.GetFileNameWithoutExtension(ClientApp), true, DeviceArchitecture, GPUArchitecture);
|
|
if (!File.Exists(ApkName))
|
|
{
|
|
throw new AutomationException(ExitCode.Error_AppNotFound, "Failed to find application " + ApkName);
|
|
}
|
|
Console.WriteLine("Apk='{0}', ClientApp='{1}', ExeName='{2}'", ApkName, ClientApp, Params.GetProjectExeForPlatform(UnrealTargetPlatform.Android).ToString());
|
|
|
|
// run aapt to get the name of the intent
|
|
string PackageName = GetPackageInfo(ApkName, false);
|
|
if (PackageName == null)
|
|
{
|
|
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ClientApp);
|
|
}
|
|
|
|
PackageNames.Add(PackageName);
|
|
|
|
// Message back to the UE4 Editor to correctly set the app id for each device
|
|
Console.WriteLine("Running Package@Device:{0}@{1}", PackageName, DeviceName);
|
|
|
|
// clear the log for the device
|
|
RunAdbCommand(Params, DeviceName, "logcat -c");
|
|
|
|
// start the app on device!
|
|
string CommandLine = "shell am start -n " + PackageName + "/" + GetLaunchableActivityName();
|
|
RunAdbCommand(Params, DeviceName, CommandLine, null, ClientRunFlags);
|
|
|
|
// save the output to the staging directory
|
|
string LogPath = Path.Combine(Params.BaseStageDirectory, "Android\\logs");
|
|
Directory.CreateDirectory(LogPath);
|
|
}
|
|
|
|
//now check if each device still has the game running, and time out if it's taking too long
|
|
DateTime StartTime = DateTime.Now;
|
|
int TimeOutSeconds = Params.RunTimeoutSeconds;
|
|
|
|
// wait before getting the process list with "adb shell ps"
|
|
// on some devices the list is not yet ready
|
|
Thread.Sleep(2000);
|
|
|
|
while (DeviceNames.Count > 0)
|
|
{
|
|
for(int DeviceIndex = 0; DeviceIndex < DeviceNames.Count; DeviceIndex++)
|
|
{
|
|
string DeviceName = DeviceNames[DeviceIndex];
|
|
|
|
//replace the port name in the case of deploy while adb is using wifi
|
|
string SanitizedDeviceName = DeviceName.Replace(":", "_");
|
|
|
|
bool FinishedRunning = false;
|
|
IProcessResult ProcessesResult = RunAdbCommand(Params, DeviceName, "shell ps", null, ERunOptions.SpewIsVerbose);
|
|
|
|
string RunningProcessList = ProcessesResult.Output;
|
|
if (!RunningProcessList.Contains(PackageNames[DeviceIndex]))
|
|
{
|
|
FinishedRunning = true;
|
|
}
|
|
|
|
Thread.Sleep(1000);
|
|
|
|
if(!FinishedRunning)
|
|
{
|
|
TimeSpan DeltaRunTime = DateTime.Now - StartTime;
|
|
if ((DeltaRunTime.TotalSeconds > TimeOutSeconds) && (TimeOutSeconds != 0))
|
|
{
|
|
LogInformation("Device: " + DeviceName + " timed out while waiting for run to finish");
|
|
FinishedRunning = true;
|
|
}
|
|
}
|
|
|
|
//log the results, then clear out the device from our list
|
|
if(FinishedRunning)
|
|
{
|
|
// this is just to get the ue4 log to go to the output
|
|
RunAdbCommand(Params, DeviceName, "logcat -d -s UE4 -s Debug");
|
|
|
|
// get the log we actually want to save
|
|
IProcessResult LogFileProcess = RunAdbCommand(Params, DeviceName, "logcat -d", null, ERunOptions.AppMustExist);
|
|
|
|
string LogPath = Path.Combine(Params.BaseStageDirectory, "Android\\logs");
|
|
string LogFilename = Path.Combine(LogPath, "devicelog" + SanitizedDeviceName + ".log");
|
|
string ServerLogFilename = Path.Combine(CmdEnv.LogFolder, "devicelog" + SanitizedDeviceName + ".log");
|
|
|
|
File.WriteAllText(LogFilename, LogFileProcess.Output);
|
|
File.WriteAllText(ServerLogFilename, LogFileProcess.Output);
|
|
|
|
DeviceNames.RemoveAt(DeviceIndex);
|
|
PackageNames.RemoveAt(DeviceIndex);
|
|
|
|
--DeviceIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
|
|
{
|
|
// Add any Android shader cache files
|
|
DirectoryReference ProjectShaderDir = DirectoryReference.Combine(Params.RawProjectPath.Directory, "Build", "ShaderCaches", "Android");
|
|
if(DirectoryReference.Exists(ProjectShaderDir))
|
|
{
|
|
SC.StageFiles(StagedFileType.UFS, ProjectShaderDir, StageFilesSearch.AllDirectories);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets cook platform name for this platform.
|
|
/// </summary>
|
|
/// <returns>Cook platform string.</returns>
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "AndroidClient" : "Android";
|
|
}
|
|
|
|
public override bool DeployLowerCaseFilenames()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override string LocalPathToTargetPath(string LocalPath, string LocalRoot)
|
|
{
|
|
return LocalPath.Replace("\\", "/").Replace(LocalRoot, "../../..");
|
|
}
|
|
|
|
public override bool IsSupported { get { return true; } }
|
|
|
|
public override PakType RequiresPak(ProjectParams Params)
|
|
{
|
|
// if packaging is enabled, always create a pak, otherwise use the Params.Pak value
|
|
return Params.Package ? PakType.Always : PakType.DontCare;
|
|
}
|
|
public override bool SupportsMultiDeviceDeploy
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
public override bool RequiresPackageToDeploy
|
|
{
|
|
get { return true; }
|
|
}
|
|
*/
|
|
|
|
public override List<string> GetDebugFileExtensions()
|
|
{
|
|
return new List<string> { };
|
|
}
|
|
|
|
public override void StripSymbols(FileReference SourceFile, FileReference TargetFile)
|
|
{
|
|
AndroidExports.StripSymbols(SourceFile, TargetFile);
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformMulti : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_MultiClient" : "Android_Multi";
|
|
}
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "Multi");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformATC : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_ATCClient" : "Android_ATC";
|
|
}
|
|
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "ATC");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformDXT : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_DXTClient" : "Android_DXT";
|
|
}
|
|
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "DXT");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformETC1 : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_ETC1Client" : "Android_ETC1";
|
|
}
|
|
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "ETC1");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformETC1a : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return "Android_ETC1a";
|
|
}
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "ETC1a");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformETC2 : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_ETC2Client" : "Android_ETC2";
|
|
}
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "ETC2");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformPVRTC : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_PVRTCClient" : "Android_PVRTC";
|
|
}
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "PVRTC");
|
|
}
|
|
}
|
|
|
|
public class AndroidPlatformASTC : AndroidPlatform
|
|
{
|
|
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
|
|
{
|
|
return bIsClientOnly ? "Android_ASTCClient" : "Android_ASTC";
|
|
}
|
|
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
|
|
{
|
|
return new TargetPlatformDescriptor(TargetPlatformType, "ASTC");
|
|
}
|
|
} |