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26 lines
695 B
C++
26 lines
695 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "UObject/SoftObjectPath.h"
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#include "EditorTutorial.h"
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#include "TutorialSettings.generated.h"
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/** Per-project tutorial settings */
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UCLASS(config=Editor)
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class UTutorialSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Categories for tutorials */
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UPROPERTY(Config, EditAnywhere, Category="Tutorials")
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TArray<FTutorialCategory> Categories;
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/** Tutorial to start on project startup */
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UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial"))
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FSoftClassPath StartupTutorial;
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};
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