Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/WindowsClientTargetPlatform.Build.cs
Marc Audy d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00

34 lines
667 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsClientTargetPlatform : ModuleRules
{
public WindowsClientTargetPlatform( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine", "RHI"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Windows/WindowsTargetPlatform/Private"
}
);
}
}