Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/TargetPlatform.Build.cs
Marc Audy af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00

127 lines
4.6 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class TargetPlatform : ModuleRules
{
public TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
PublicDependencyModuleNames.Add("DesktopPlatform");
PublicDependencyModuleNames.Add("LauncherPlatform");
PrivateIncludePathModuleNames.Add("Engine");
// no need for all these modules if the program doesn't want developer tools at all (like UnrealFileServer)
if (!Target.bBuildRequiresCookedData && Target.bBuildDeveloperTools)
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
if (Target.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
}
}
if (Target.Platform == UnrealTargetPlatform.Win32 ||
Target.Platform == UnrealTargetPlatform.Win64)
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
DynamicallyLoadedModuleNames.Add("MetalShaderFormat");
if (Target.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (Target.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); // For IOS cooking
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
DynamicallyLoadedModuleNames.Add("MacTargetPlatform");
DynamicallyLoadedModuleNames.Add("MacNoEditorTargetPlatform");
DynamicallyLoadedModuleNames.Add("MacServerTargetPlatform");
DynamicallyLoadedModuleNames.Add("MacClientTargetPlatform");
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (Target.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (Target.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
}
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (Target.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (Target.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
}
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
}
if (Target.bBuildDeveloperTools == true && Target.bBuildRequiresCookedData && Target.bCompileAgainstEngine && Target.bCompilePhysX)
{
DynamicallyLoadedModuleNames.Add("PhysXCooking");
}
}
}