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UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/ScopedSourceControlProgress.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

32 lines
886 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class SWindow;
class FScopedSourceControlProgress
{
public:
/**
* Constructor.
* Progress dialog is shown immediately (if possible) and is closed when this
* object goes out of scope.
* @param InText The text to display in the progress dialog. If this is empty the dialog will not be shown.
* @param InOnCancelled The delegate to call when the cancel button is clicked.
*/
SOURCECONTROL_API FScopedSourceControlProgress(const FText& InText, const FSimpleDelegate& InOnCancelled = FSimpleDelegate());
/** Destructor - closes the dialog */
SOURCECONTROL_API ~FScopedSourceControlProgress();
/** Makes sure the dialog is ticked */
SOURCECONTROL_API void Tick();
private:
/** The window containing this progress window */
TWeakPtr<class SWindow> WindowPtr;
};