Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

18 lines
671 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessSettings.h"
#include "Misc/ConfigCacheIni.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}