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18 lines
671 B
C++
18 lines
671 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "SourceCodeAccessSettings.h"
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#include "Misc/ConfigCacheIni.h"
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USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#if PLATFORM_WINDOWS
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PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
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#elif PLATFORM_MAC
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PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
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#elif PLATFORM_LINUX
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GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
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UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
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#endif
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}
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