You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
|
|
/**
|
|
* Interface for slate file dialog modules.
|
|
*/
|
|
class ISlateFileDialogsModule : public IModuleInterface
|
|
{
|
|
public:
|
|
/**
|
|
* Virtual destructor.
|
|
*/
|
|
virtual ~ISlateFileDialogsModule( ) { }
|
|
|
|
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
|
|
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
|
|
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
|
|
FString& OutFoldername)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
|
|
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual ISlateFileDialogsModule* Get() { return nullptr; }
|
|
|
|
private:
|
|
ISlateFileDialogsModule *SlateFileDialog;
|
|
};
|