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20 lines
445 B
C#
20 lines
445 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderCompilerCommon : ModuleRules
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{
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public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ShaderCore",
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}
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);
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// We only need a header containing definitions
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PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib");
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}
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}
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