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Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module. Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container. #rb Alexis.Matte #rb Brian.Karis [CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
22 lines
693 B
C#
22 lines
693 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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/**
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* Common algorithms and data structures used by MeshUtilities, MeshDescriptionOperations and other mesh-related modules.
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* This module must have minimal dependencies to allow it being used by various modules without introducing circular references.
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*/
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public class MeshUtilitiesCommon : ModuleRules
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{
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public MeshUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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}
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}
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}
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