Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

45 lines
1.3 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class ILocalizationServiceProvider;
namespace LocalizationServiceHelpers
{
/**
* Helper function to get the ini filename for storing localization service settings
* @return the filename
*/
LOCALIZATIONSERVICE_API extern const FString& GetSettingsIni();
/**
* Helper function to get the ini filename for storing global localization service settings
* @return the filename
*/
LOCALIZATIONSERVICE_API extern const FString& GetGlobalSettingsIni();
/**
* Helper function to commit a translation
*/
//LOCALIZATIONSERVICE_API extern bool CommitTranslation(const FString& Culture, const FString& Namespace, const FString& Source, const FString& Translation);
}
/**
* Helper class that ensures FLocalizationService is properly initialized and shutdown by calling Init/Close in
* its constructor/destructor respectively.
*/
class LOCALIZATIONSERVICE_API FScopedLocalizationService
{
public:
/** Constructor; Initializes localization service Provider */
FScopedLocalizationService();
/** Destructor; Closes localization service Provider */
~FScopedLocalizationService();
/** Get the provider we are using */
ILocalizationServiceProvider& GetProvider();
};