Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationModule.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

26 lines
756 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ULocalizationTarget;
class ILocalizationModule : public IModuleInterface
{
public:
/**
* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
*/
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath, const bool bSkipSourceCheck) = 0;
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
static ILocalizationModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
}
};