You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
45 lines
933 B
C++
45 lines
933 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
#include "GroundTruthData.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS(BlueprintType)
|
|
class FUNCTIONALTESTING_API UGroundTruthData : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UGroundTruthData();
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "Automation")
|
|
void SaveObject(UObject* GroundTruth);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "Automation")
|
|
UObject* LoadObject();
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "Automation")
|
|
bool CanModify() const;
|
|
|
|
#if WITH_EDITOR
|
|
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
#endif
|
|
|
|
public:
|
|
|
|
UPROPERTY(EditAnywhere, Category = Data)
|
|
bool bResetGroundTruth;
|
|
|
|
protected:
|
|
|
|
UPROPERTY(VisibleAnywhere, Instanced, Category=Data)
|
|
UObject* ObjectData;
|
|
};
|