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125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/FileManager.h"
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#include "DerivedDataBackendInterface.h"
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#include "ProfilingDebugging/CookStats.h"
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#include "DerivedDataCacheUsageStats.h"
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#include "Misc/ScopeLock.h"
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#include "Templates/ScopedPointer.h"
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class Error;
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/**
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* A simple thread safe, memory based backend. This is used for Async puts and the boot cache.
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**/
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class FMemoryDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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explicit FMemoryDerivedDataBackend(int64 InMaxCacheSize = -1);
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~FMemoryDerivedDataBackend();
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/** return true if this cache is writable **/
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virtual bool IsWritable() override;
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override;
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override;
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override;
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override;
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/**
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* Save the cache to disk
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* @param Filename Filename to save
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* @return true if file was saved sucessfully
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*/
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bool SaveCache(const TCHAR* Filename);
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/**
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* Load the cache from disk
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* @param Filename Filename to load
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* @return true if file was loaded sucessfully
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*/
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bool LoadCache(const TCHAR* Filename);
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/**
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* Disable cache and ignore all subsequent requests
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*/
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void Disable();
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override;
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private:
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/** Name of the cache file loaded (if any). */
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FString CacheFilename;
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FDerivedDataCacheUsageStats UsageStats;
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struct FCacheValue
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{
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int32 Age;
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TArray<uint8> Data;
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FCacheValue(const TArray<uint8>& InData, int32 InAge = 0)
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: Age(InAge)
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, Data(InData)
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{
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}
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};
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FORCEINLINE int32 CalcCacheValueSize(const FString& Key, const FCacheValue& Val)
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{
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return (Key.Len() + 1) * sizeof(TCHAR) + sizeof(Val.Age) + Val.Data.Num();
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}
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/** Set of files that are being written to disk asynchronously. */
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TMap<FString, FCacheValue*> CacheItems;
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/** Maximum size the cached items can grow up to ( in bytes ) */
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int64 MaxCacheSize;
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/** When set to true, this cache is disabled...ignore all requests. */
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bool bDisabled;
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/** Object used for synchronization via a scoped lock */
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FCriticalSection SynchronizationObject;
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/** Current estimated cache size in bytes */
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int64 CurrentCacheSize;
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/** Indicates that the cache max size has been exceeded. This is used to avoid
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warning spam after the size has reached the limit. */
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bool bMaxSizeExceeded;
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enum
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{
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/** Magic number to use in header */
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MemCache_Magic = 0x0cac0ddc,
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/** Magic number to use in header (new, > 2GB size compatible) */
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MemCache_Magic64 = 0x0cac1ddc,
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/** Oldest cache items to keep */
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MaxAge = 3,
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/** Size of data that is stored in the cachefile apart from the cache entries (64 bit size). */
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SerializationSpecificDataSize = sizeof(uint32) // Magic
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+ sizeof(int64) // Size
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+ sizeof(uint32), // CRC
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};
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};
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