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340 lines
7.1 KiB
C++
340 lines
7.1 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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#include "Templates/SharedPointer.h"
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class FArchive;
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struct FPDBCacheEntry;
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enum EProcessorArchitecture
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{
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PA_UNKNOWN,
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PA_ARM,
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PA_X86,
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PA_X64,
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};
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/**
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* Details of a module from a crash dump
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*/
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class FCrashModuleInfo
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{
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public:
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FString Report;
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FString Name;
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FString Extension;
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uint64 BaseOfImage;
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uint32 SizeOfImage;
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uint16 Major;
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uint16 Minor;
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uint16 Patch;
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uint16 Revision;
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FCrashModuleInfo()
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: BaseOfImage( 0 )
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, SizeOfImage( 0 )
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, Major( 0 )
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, Minor( 0 )
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, Patch( 0 )
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, Revision( 0 )
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{
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}
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};
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/**
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* Details about a thread from a crash dump
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*/
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class FCrashThreadInfo
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{
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public:
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FString Report;
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uint32 ThreadId;
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uint32 SuspendCount;
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TArray<uint64> CallStack;
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FCrashThreadInfo()
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: ThreadId( 0 )
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, SuspendCount( 0 )
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{
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}
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~FCrashThreadInfo()
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{
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}
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};
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/**
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* Details about the exception in the crash dump
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*/
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class FCrashExceptionInfo
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{
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public:
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FString Report;
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uint32 ProcessId;
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uint32 ThreadId;
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uint32 Code;
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FString ExceptionString;
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TArray<FString> CallStackString;
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FCrashExceptionInfo()
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: ProcessId( 0 )
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, ThreadId( 0 )
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, Code( 0 )
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{
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}
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~FCrashExceptionInfo()
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{
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}
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};
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/**
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* Details about the system the crash dump occurred on
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*/
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class FCrashSystemInfo
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{
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public:
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FString Report;
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EProcessorArchitecture ProcessorArchitecture;
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uint32 ProcessorCount;
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uint16 OSMajor;
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uint16 OSMinor;
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uint16 OSBuild;
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uint16 OSRevision;
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FCrashSystemInfo()
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: ProcessorArchitecture( PA_UNKNOWN )
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, ProcessorCount( 0 )
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, OSMajor( 0 )
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, OSMinor( 0 )
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, OSBuild( 0 )
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, OSRevision( 0 )
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{
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}
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};
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// #TODO 2015-07-24 Refactor
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/** A platform independent representation of a crash */
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class CRASHDEBUGHELPER_API FCrashInfo
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{
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public:
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enum
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{
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/** An invalid changelist, something went wrong. */
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INVALID_CHANGELIST = -1,
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};
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/** Report log. */
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FString Report;
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/** The depot name, indicate where the executables and symbols are stored. */
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FString DepotName;
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/** Product version, based on FEngineVersion. */
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FString EngineVersion;
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/** Build version string. */
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FString BuildVersion;
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/** CL built from. */
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int32 BuiltFromCL;
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/** The label the describes the executables and symbols. */
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FString LabelName;
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/** The network path where the executables are stored. */
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FString ExecutablesPath;
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/** The network path where the symbols are stored. */
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FString SymbolsPath;
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FString SourceFile;
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uint32 SourceLineNumber;
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TArray<FString> SourceContext;
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/** Only modules names, retrieved from the minidump file. */
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TArray<FString> ModuleNames;
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FCrashSystemInfo SystemInfo;
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FCrashExceptionInfo Exception;
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TArray<FCrashThreadInfo> Threads;
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TArray<FCrashModuleInfo> Modules;
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/** Shared pointer to the PDB Cache entry, if valid contains all information about synced PDBs. */
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TSharedPtr<FPDBCacheEntry> PDBCacheEntry;
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FString PlatformName;
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FString PlatformVariantName;
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/** If we are using a PDBCache, this is whether we should use a system-wide lock to access it. */
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bool bMutexPDBCache;
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/** If we are using a PDBCache, this is the name of the system-wide lock we should use to access it. */
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FString PDBCacheLockName;
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FCrashInfo()
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: BuiltFromCL( INVALID_CHANGELIST )
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, SourceLineNumber( 0 )
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{
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}
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~FCrashInfo()
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{
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}
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/**
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* Generate a report for the crash in the requested path
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*/
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void GenerateReport( const FString& DiagnosticsPath );
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/**
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* Handle logging
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*/
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void Log( FString Line );
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private:
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/**
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* Convert the processor architecture to a human readable string
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*/
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const TCHAR* GetProcessorArchitecture( EProcessorArchitecture PA );
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/**
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* Calculate the byte size of a UTF-8 string
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*/
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int64 StringSize( const ANSICHAR* Line );
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/**
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* Write a line of UTF-8 to a file
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*/
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void WriteLine( FArchive* ReportFile, const ANSICHAR* Line = NULL );
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};
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/** Helper structure for tracking crash debug information */
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struct FCrashDebugInfo
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{
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/** The name of the crash dump file */
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FString CrashDumpName;
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/** The engine version of the crash dump build */
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int32 EngineVersion;
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/** The platform of the crash dump build */
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FString PlatformName;
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/** The source control label of the crash dump build */
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FString SourceControlLabel;
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};
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/** The public interface for the crash dump handler singleton. */
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class CRASHDEBUGHELPER_API ICrashDebugHelper
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{
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public:
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/** Replaces %DEPOT_INDEX% with the command line DepotIndex in the specified path. */
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static void SetDepotIndex( FString& PathToChange );
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protected:
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/**
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* Pattern to search in source control for the label.
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* This somehow works for older crashes, before 4.2 and for the newest one,
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* bur for the newest we also need to look for the executables on the network drive.
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* This may change in future.
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*/
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FString SourceControlBuildLabelPattern;
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/** Indicates that the crash handler is ready to do work */
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bool bInitialized;
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public:
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/** A platform independent representation of a crash */
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FCrashInfo CrashInfo;
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/** Virtual destructor */
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virtual ~ICrashDebugHelper()
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{}
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/**
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* Initialize the helper
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*
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* @return bool true if successful, false if not
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*/
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virtual bool Init();
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/**
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* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
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*
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* @param InCrashDumpName The crash dump file to process
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* @param OutCrashDebugInfo The crash dump info extracted from the file
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*
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* @return bool true if successful, false if not
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*
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* Only used by Mac, to be removed.
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*/
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virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo)
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{
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return false;
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}
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/**
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* Parse the given crash dump, and generate a report.
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*
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* @param InCrashDumpName The crash dump file to process
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*
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* @return bool true if successful, false if not
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*/
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virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName )
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{
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return false;
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}
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/**
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* Sync the branch root relative file names to the requested label
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*
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* @param bOutPDBCacheEntryValid Returns whether the PDB cache entry was found or created and whether it contains files.
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncModules(bool& bOutPDBCacheEntryValid);
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/**
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* Sync a single source file to the requested CL.
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*/
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virtual bool SyncSourceFile();
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/**
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* Extract lines from a source file, and add to the crash report.
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*/
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virtual void AddSourceToReport();
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/**
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* Extract annotated lines from a source file stored in Perforce, and add to the crash report.
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*/
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virtual bool AddAnnotatedSourceToReport();
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protected:
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/** Finds the storage of the symbols and the executables for the specified changelist and the depot name, it can be Perforce, network drive or stored locally. */
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void FindSymbolsAndBinariesStorage();
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/**
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* Load the given ANSI text file to an array of strings - one FString per line of the file.
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* Intended for use in simple text parsing actions
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*
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* @param OutStrings The array of FStrings to fill in
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*
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* @return bool true if successful, false if not
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*/
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bool ReadSourceFile( TArray<FString>& OutStrings );
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public:
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bool InitSourceControl(bool bShowLogin);
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void ShutdownSourceControl();
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};
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