Files
UnrealEngineUWP/Engine/Source/Developer/BlankModule/Private/BlankModule.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

31 lines
687 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "BlankModule.h"
class FBlankModule : public IBlankModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FBlankModule, BlankModule )
void FBlankModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FBlankModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}