Files
UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

34 lines
846 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatOpus : ModuleRules
{
public AudioFormatOpus(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32) ||
(Target.Platform == UnrealTargetPlatform.Linux) ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.Platform == UnrealTargetPlatform.XboxOne)
//(Target.Platform == UnrealTargetPlatform.HTML5) // TODO test this for HTML5 !
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"libOpus"
);
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}