Files
UnrealEngineUWP/Engine/Config/Localization/Editor.ini
Jamie Dale 334e3abeee Fixed Editor localization gathering from plugins that have their own LocRes data
#jira UE-59185
#lockdown Cristina.Riveron

[CL 4080706 by Jamie Dale in Main branch]
2018-05-18 14:30:35 -04:00

74 lines
1.9 KiB
INI

[CommonSettings]
ManifestDependencies=Content/Localization/Engine/Engine.manifest
SourcePath=Content/Localization/Editor
DestinationPath=Content/Localization/Editor
ManifestName=Editor.manifest
ArchiveName=Editor.archive
PortableObjectName=Editor.po
NativeCulture=en
CulturesToGenerate=ar
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-CN
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source/Editor/
SearchDirectoryPaths=Plugins/
ExcludePathFilters=Plugins/Online/*
ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
FileNameFilters=*.cpp
FileNameFilters=*.h
FileNameFilters=*.c
FileNameFilters=*.inl
FileNameFilters=*.mm
ShouldGatherFromEditorOnlyData=true
;Gather text from assets
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/Editor/*
IncludePathFilters=Content/Editor*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
bFixBroken=false
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep2]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep3]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Editor.locres
;Export to PO files
[GatherTextStep6]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep7]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Editor.csv
bConflictReport=true
ConflictReportName=EditorConflicts.txt