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Set our location to Linux/Mac GenerateProject.sh if we are not running from that location #jira UE-59127, UE-57928 [FYI] Arciel.Rekman, Anthony.Bills, Michael.Trepka #ROBOMERGE-SOURCE: CL 4101278 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4101282 by brandon schaefer in Staging-4.20 branch]
31 lines
1.3 KiB
Bash
Executable File
31 lines
1.3 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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echo
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echo Setting up Unreal Engine 4 project files...
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echo
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# If ran from someone other then the script location we'll have the full base path
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BASE_PATH="`dirname "$0"`"
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# this is located inside an extra 'Linux' path unlike the Windows variant.
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if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
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echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
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exit 1
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fi
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if [ ! -d "$BASE_PATH/../../../Source" ]; then
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echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
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exit 1
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fi
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source "$BASE_PATH/SetupMono.sh" $BASE_PATH
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if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
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xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /p:TargetFrameworkVersion=v4.5 /verbosity:quiet /nologo
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fi
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# pass all parameters to UBT
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mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"
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