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ecbf64c7a2c1ded77b596ece1c506f75bae3202a
UnrealEngineUWP/Engine/Source/Runtime/Windows/XAudio2
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Marc Audy 1f3af26fb1 Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
Properly initialize audio resource when playing a native sound with a specified start time.
#codereview Aaron.McLeran

[CL 2588686 by Marc Audy in Main branch]
2015-06-16 11:13:47 -04:00
..
Private
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
Public
Improved support for Clang C++ compiler on Windows
2015-03-27 16:44:10 -04:00
XAudio2.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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