Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ecbf64c7a2c1ded77b596ece1c506f75bae3202a
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
History
Robert Manuszewski 13b8c2f953 When queueing new async packages, also look for existing packages in loaded packages to process.
Added UPackage member to FPackageAsync to track both linker and the package.

Made sure async packages get deleted when cancelling async loading

[CL 2590490 by Robert Manuszewski in Main branch]
2015-06-17 14:01:54 -04:00
..
Blueprint
[UE-15439] Moving where we resolve deferred CDO initialization (making sure it happens before the super CDO has been regenerated, because on regeneration the class layout could change).
2015-05-13 16:30:10 -04:00
Misc
FORCEINLINE'd FStringAssetReference's GetTypeHash()
2015-06-03 06:27:12 -04:00
Serialization
When queueing new async packages, also look for existing packages in loaded packages to process.
2015-06-17 14:01:54 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
Added better messages for ensuring retrieving vtable pointer.
2015-06-17 05:46:51 -04:00
CoreUObject.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.h
…
Powered by Gitea Page: 1089ms Template: 14ms
English
English
Licenses API