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An active sequencer pointer is stored when initializing a sequencer. That active sequencer is shut down if another sequencer is initialized. Tested: 1) Object returns to original position after closing the sequencer window. 2) Object remains at animated position when saving the level, and saved level opens with object in original position. 3) Object retains original position for saving when switching from one movie scene to another, but takes animated position of active movie scene. 4) Works with UMG and Sequencer tabs opened/closed. [CL 2593048 by Max Chen in Main branch]