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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecbf64c7a2c1ded77b596ece1c506f75bae3202a
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private
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Marc Audy a916b98145 Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
[CL 2584181 by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
..
GameplayDebugger.cpp
Fixed Gameplay Debugger for configuration with dedicated server (client-server environment).
2015-06-03 10:16:55 -04:00
GameplayDebuggerPrivate.h
[INTEGRATE] Change 2418971 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/26 14:21:35
2015-01-26 20:24:15 -05:00
GameplayDebuggerSettings.cpp
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
GameplayDebuggingComponent.cpp
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
2015-06-11 10:20:48 -04:00
GameplayDebuggingControllerComponent.cpp
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
2015-06-11 10:20:48 -04:00
GameplayDebuggingHUDComponent.cpp
Fortnite dev to main merge up to cl # 2564489
2015-06-02 11:44:27 -04:00
GameplayDebuggingReplicator.cpp
Fixed crash on early shutdown of the editor
2015-06-09 06:57:31 -04:00
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