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UnrealEngineUWP
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ecbb391fa1042affe600edd79fc9a63d6aba8da8
UnrealEngineUWP
/
Engine
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Source
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Runtime
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UMG
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Marc Audy
6183efcc36
Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718314 by Marc Audy in Main branch]
2015-10-06 16:47:09 -04:00
..
Animation
Sequencer: Add IMovieScenePlayer to RestoreState and SaveState and ensure that master tracks are also stored and restored. This fixes the fade track so that it restores the fade when closing out.
2015-10-02 15:27:58 -04:00
Binding
…
Blueprint
…
Components
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
Slate
Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
2015-10-06 16:47:09 -04:00
DragDropOperation.cpp
…
SlateBlueprintLibrary.cpp
UMG - Fixing LocalToViewport and AbsoluteToViewport so that they no longer remove resolution scalability as that is no longer required.
2015-07-09 18:36:27 -04:00
UMGModule.cpp
Fix crash if no runtime objects can be found and log which animation is missing objects to track it down
2015-07-06 10:15:23 -04:00
UMGPrivatePCH.h
Fix crash if no runtime objects can be found and log which animation is missing objects to track it down
2015-07-06 10:15:23 -04:00
UMGStyle.cpp
…
UserWidget.cpp
Fixed drag-drop to and from named slots in the UMG widget hierarchy view
2015-10-02 10:42:08 -04:00
UWidgetNavigation.cpp
…
WidgetBlueprintGeneratedClass.cpp
Preparing UMG for converting BP-Widgets into native code.
2015-09-02 04:22:04 -04:00
WidgetBlueprintLibrary.cpp
PR
#1560
: Minor Fix: Parameter 'Position' (Contributed by chaiyuntian); Also fixed an addition case not in the PR with the same problem.
2015-09-16 15:57:07 -04:00
WidgetLayoutLibrary.cpp
[AUTOMERGE]
2015-08-26 09:25:16 -04:00
WidgetTree.cpp
…