Files
UnrealEngineUWP/Engine/Source/Runtime/SlateNullRenderer/SlateNullRenderer.Build.cs
Bob Tellez 04d892c6bd [AUTOMERGE]
#UE4 Added the initial revision of the slate null renderer. When using -nullrhi, this renderer is used instead of SlateRHIRenderer.

#rb Matt.Kuhlenschmidt

#codereview Matt.Kuhlenschmidt

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692587 by Bob.Tellez on 2015/09/15 18:41:09.

[CL 2692588 by Bob Tellez in Main branch]
2015-09-15 18:41:34 -04:00

30 lines
525 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateNullRenderer : ModuleRules
{
public SlateNullRenderer(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/SlateNullRenderer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"SlateCore"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"RenderCore",
"RHI"
}
);
}
}
}