You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#UE4 Added the initial revision of the slate null renderer. When using -nullrhi, this renderer is used instead of SlateRHIRenderer. #rb Matt.Kuhlenschmidt #codereview Matt.Kuhlenschmidt -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692587 by Bob.Tellez on 2015/09/15 18:41:09. [CL 2692588 by Bob Tellez in Main branch]
30 lines
525 B
C#
30 lines
525 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class SlateNullRenderer : ModuleRules
|
|
{
|
|
public SlateNullRenderer(TargetInfo Target)
|
|
{
|
|
PrivateIncludePaths.Add("Runtime/SlateNullRenderer/Private");
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"SlateCore"
|
|
}
|
|
);
|
|
|
|
if (UEBuildConfiguration.bCompileAgainstEngine)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Engine",
|
|
"RenderCore",
|
|
"RHI"
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|