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ecbb391fa1042affe600edd79fc9a63d6aba8da8
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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Gareth Martin fdb73abf61 Fix android startup crash in shader hack testing
#jira UE-21729

[CL 2714600 by Gareth Martin in Main branch]
2015-10-02 12:08:29 -04:00
..
Private
Fix android startup crash in shader hack testing
2015-10-02 12:08:29 -04:00
Public
Always define RESTRICT_SUBDATA_SIZE in OpenGLResources.h to correctly discard depending on which path we have to take.
2015-09-25 12:30:59 -04:00
OpenGLDrv.Build.cs
Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
2015-02-11 11:27:38 -05:00
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