Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/TargetReceipt.cs
2015-09-24 12:37:21 -04:00

459 lines
14 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using System.Linq;
using System.Xml.Serialization;
using System.ComponentModel;
using System.Runtime.Serialization;
namespace UnrealBuildTool
{
public enum BuildProductType
{
Executable,
DynamicLibrary,
StaticLibrary,
ImportLibrary,
SymbolFile,
RequiredResource,
}
[Serializable]
public class BuildProduct
{
public string Path;
public BuildProductType Type;
public bool IsPrecompiled;
private BuildProduct()
{
}
public BuildProduct(string InPath, BuildProductType InType)
{
Path = InPath;
Type = InType;
}
public BuildProduct(BuildProduct Other)
{
Path = Other.Path;
Type = Other.Type;
IsPrecompiled = Other.IsPrecompiled;
}
public override string ToString()
{
return Path;
}
}
[Serializable]
public class RuntimeDependency
{
/// <summary>
/// The file that should be staged. Should use $(EngineDir) and $(ProjectDir) variables as a root, so that the target can be relocated to different machines.
/// </summary>
public string Path;
/// <summary>
/// The path that the file should be staged to, if different. Leave as null if the file should be staged to the same relative path.
/// </summary>
public string StagePath;
private RuntimeDependency()
{
}
public RuntimeDependency(string InPath)
{
Path = InPath;
}
public RuntimeDependency(string InPath, string InStagePath)
{
Path = InPath;
StagePath = InStagePath;
}
public RuntimeDependency(RuntimeDependency InOther)
{
Path = InOther.Path;
StagePath = InOther.StagePath;
}
public override string ToString()
{
return (StagePath == null) ? Path : String.Format("{0} -> {1}", Path, StagePath);
}
}
/// <summary>
/// Stores a record of a built target, with all metadata that other tools may need to know about the build.
/// </summary>
[Serializable]
public class TargetReceipt
{
/// <summary>
/// The name of this target
/// </summary>
public string TargetName;
/// <summary>
/// Which platform the target is compiled for
/// </summary>
public UnrealTargetPlatform Platform;
/// <summary>
/// Which configuration this target is compiled in
/// </summary>
public UnrealTargetConfiguration Configuration;
/// <summary>
/// The unique ID for this build.
/// </summary>
public string BuildId;
/// <summary>
/// The changelist that this target was compiled with.
/// </summary>
public BuildVersion Version;
/// <summary>
/// The build products which are part of this target
/// </summary>
public List<BuildProduct> BuildProducts = new List<BuildProduct>();
/// <summary>
/// All the runtime dependencies that this target relies on
/// </summary>
public List<RuntimeDependency> RuntimeDependencies = new List<RuntimeDependency>();
/// <summary>
/// Default constructor
/// </summary>
public TargetReceipt()
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="InTargetName">The name of the target being compiled</param>
/// <param name="InPlatform">Platform for the target being compiled</param>
/// <param name="InConfiguration">Configuration of the target being compiled</param>
public TargetReceipt(string InTargetName, UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, string InBuildId, BuildVersion InVersion)
{
TargetName = InTargetName;
Platform = InPlatform;
Configuration = InConfiguration;
BuildId = InBuildId;
Version = InVersion;
}
/// <summary>
/// Copy constructor
/// </summary>
/// <param name="InOther">Receipt to copy from</param>
public TargetReceipt(TargetReceipt Other)
{
foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
{
BuildProducts.Add(new BuildProduct(OtherBuildProduct));
}
foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
{
RuntimeDependencies.Add(new RuntimeDependency(OtherRuntimeDependency));
}
}
/// <summary>
/// Adds a build product to the receipt. Does not check whether it already exists.
/// </summary>
/// <param name="Path">Path to the build product.</param>
/// <param name="Type">Type of build product.</param>
/// <returns>The BuildProduct object that was created</returns>
public BuildProduct AddBuildProduct(string Path, BuildProductType Type)
{
BuildProduct NewBuildProduct = new BuildProduct(Path, Type);
BuildProducts.Add(NewBuildProduct);
return NewBuildProduct;
}
/// <summary>
/// Constructs a runtime dependency object and adds it to the receipt.
/// </summary>
/// <param name="Path">Source path for the dependency</param>
/// <param name="StagePath">Location for the dependency in the staged build</param>
/// <returns>The RuntimeDependency object that was created</returns>
public RuntimeDependency AddRuntimeDependency(string Path, string StagePath)
{
RuntimeDependency NewRuntimeDependency = new RuntimeDependency(Path, StagePath);
RuntimeDependencies.Add(NewRuntimeDependency);
return NewRuntimeDependency;
}
/// <summary>
/// Merges another receipt to this one.
/// </summary>
/// <param name="Other">Receipt which should be merged</param>
public void Merge(TargetReceipt Other)
{
foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
{
BuildProducts.Add(OtherBuildProduct);
}
foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
{
if (!RuntimeDependencies.Any(x => x.Path == OtherRuntimeDependency.Path && x.StagePath == OtherRuntimeDependency.StagePath))
{
RuntimeDependencies.Add(OtherRuntimeDependency);
}
}
}
/// <summary>
/// Expand all the path variables in the manifest
/// </summary>
/// <param name="EngineDir">Value for the $(EngineDir) variable</param>
/// <param name="ProjectDir">Value for the $(ProjectDir) variable</param>
public void ExpandPathVariables(DirectoryReference EngineDir, DirectoryReference ProjectDir)
{
ExpandPathVariables(EngineDir, ProjectDir, new Dictionary<string, string>());
}
/// <summary>
/// Expand all the path variables in the manifest, including a list of supplied variable values.
/// </summary>
/// <param name="EngineDir">Value for the $(EngineDir) variable</param>
/// <param name="ProjectDir">Value for the $(ProjectDir) variable</param>
public void ExpandPathVariables(DirectoryReference EngineDir, DirectoryReference ProjectDir, IDictionary<string, string> OtherVariables)
{
// Build a dictionary containing the standard variable expansions
Dictionary<string, string> Variables = new Dictionary<string, string>(OtherVariables);
Variables["EngineDir"] = EngineDir.FullName;
Variables["ProjectDir"] = ProjectDir.FullName;
// Replace all the variables in the paths
foreach (BuildProduct BuildProduct in BuildProducts)
{
BuildProduct.Path = Utils.ExpandVariables(BuildProduct.Path, Variables);
}
foreach (RuntimeDependency RuntimeDependency in RuntimeDependencies)
{
RuntimeDependency.Path = Utils.ExpandVariables(RuntimeDependency.Path, Variables);
if (RuntimeDependency.StagePath != null)
{
RuntimeDependency.StagePath = Utils.ExpandVariables(RuntimeDependency.StagePath, Variables);
}
}
}
/// <summary>
/// Inserts $(EngineDir) and $(ProjectDir) variables into a path string, so it can be used on different machines.
/// </summary>
/// <param name="InputPath">Input path</param>
/// <param name="EngineDir">The engine directory. Relative paths are ok.</param>
/// <param name="ProjectDir">The project directory. Relative paths are ok.</param>
/// <returns>New string with the base directory replaced, or the original string</returns>
public static string InsertPathVariables(string InputPath, DirectoryReference EngineDir, DirectoryReference ProjectDir)
{
string Result = InputPath;
if (InputPath != null && !InputPath.StartsWith("$("))
{
Result = InsertPathVariables(new FileReference(InputPath), EngineDir, ProjectDir);
}
return Result;
}
/// <summary>
/// Inserts variables to make a file relative to $(EngineDir) or $(ProjectDir)
/// </summary>
/// <param name="File">The file to insert variables into.</param>
/// <param name="EngineDir">Value of the $(EngineDir) variable.</param>
/// <param name="ProjectDir">Value of the $(ProjectDir) variable.</param>
/// <returns>Converted path for the file.</returns>
public static string InsertPathVariables(FileReference File, DirectoryReference EngineDir, DirectoryReference ProjectDir)
{
if (File.IsUnderDirectory(EngineDir))
{
return "$(EngineDir)" + Path.DirectorySeparatorChar + File.MakeRelativeTo(EngineDir);
}
else if (File.IsUnderDirectory(ProjectDir))
{
return "$(ProjectDir)" + Path.DirectorySeparatorChar + File.MakeRelativeTo(ProjectDir);
}
else
{
return File.FullName;
}
}
/// <summary>
/// Returns the standard path to the build receipt for a given target
/// </summary>
/// <param name="DirectoryName">Base directory for the target being built; either the project directory or engine directory.</param>
/// <param name="TargetName">The target being built</param>
/// <param name="Configuration">The target configuration</param>
/// <param name="Platform">The target platform</param>
/// <returns>Path to the receipt for this target</returns>
public static string GetDefaultPath(string BaseDir, string TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, string BuildArchitecture)
{
if (String.IsNullOrEmpty(BuildArchitecture) && Configuration == UnrealTargetConfiguration.Development)
{
return Path.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}.target", TargetName));
}
else
{
return Path.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}-{1}-{2}{3}.target", TargetName, Platform.ToString(), Configuration.ToString(), BuildArchitecture));
}
}
/// <summary>
/// Read a receipt from disk.
/// </summary>
/// <param name="FileName">Filename to read from</param>
public static TargetReceipt Read(string FileName)
{
JsonObject RawObject = JsonObject.Read(FileName);
// Read the initial fields
string TargetName = RawObject.GetStringField("TargetName");
UnrealTargetPlatform Platform = RawObject.GetEnumField<UnrealTargetPlatform>("Platform");
UnrealTargetConfiguration Configuration = RawObject.GetEnumField<UnrealTargetConfiguration>("Configuration");
string BuildId = RawObject.GetStringField("BuildId");
// Try to read the build version
BuildVersion Version;
if (!BuildVersion.TryParse(RawObject.GetObjectField("Version"), out Version))
{
throw new JsonParseException("Invalid 'Version' field");
}
// Create the receipt
TargetReceipt Receipt = new TargetReceipt(TargetName, Platform, Configuration, BuildId, Version);
// Read the build products
JsonObject[] BuildProductObjects;
if (RawObject.TryGetObjectArrayField("BuildProducts", out BuildProductObjects))
{
foreach (JsonObject BuildProductObject in BuildProductObjects)
{
string Path;
BuildProductType Type;
if (BuildProductObject.TryGetStringField("Path", out Path) && BuildProductObject.TryGetEnumField("Type", out Type))
{
string Module;
BuildProductObject.TryGetStringField("Module", out Module);
BuildProduct NewBuildProduct = Receipt.AddBuildProduct(Path, Type);
bool IsPrecompiled;
if (BuildProductObject.TryGetBoolField("IsPrecompiled", out IsPrecompiled))
{
NewBuildProduct.IsPrecompiled = IsPrecompiled;
}
}
}
}
// Read the runtime dependencies
JsonObject[] RuntimeDependencyObjects;
if (RawObject.TryGetObjectArrayField("RuntimeDependencies", out RuntimeDependencyObjects))
{
foreach (JsonObject RuntimeDependencyObject in RuntimeDependencyObjects)
{
string Path;
if (RuntimeDependencyObject.TryGetStringField("Path", out Path))
{
string StagePath;
if (!RuntimeDependencyObject.TryGetStringField("StagePath", out StagePath))
{
StagePath = null;
}
Receipt.AddRuntimeDependency(Path, StagePath);
}
}
}
return Receipt;
}
/// <summary>
/// Try to read a receipt from disk, failing gracefully if it can't be read.
/// </summary>
/// <param name="FileName">Filename to read from</param>
public static bool TryRead(string FileName, out TargetReceipt Receipt)
{
if (!File.Exists(FileName))
{
Receipt = null;
return false;
}
try
{
Receipt = Read(FileName);
return true;
}
catch (Exception)
{
Receipt = null;
return false;
}
}
/// <summary>
/// Write the receipt to disk.
/// </summary>
/// <param name="FileName">Output filename</param>
public void Write(string FileName)
{
using (JsonWriter Writer = new JsonWriter(FileName))
{
Writer.WriteObjectStart();
Writer.WriteValue("TargetName", TargetName);
Writer.WriteValue("Platform", Platform.ToString());
Writer.WriteValue("Configuration", Configuration.ToString());
Writer.WriteValue("BuildId", BuildId);
Writer.WriteObjectStart("Version");
Version.Write(Writer);
Writer.WriteObjectEnd();
Writer.WriteArrayStart("BuildProducts");
foreach (BuildProduct BuildProduct in BuildProducts)
{
Writer.WriteObjectStart();
Writer.WriteValue("Path", BuildProduct.Path);
Writer.WriteValue("Type", BuildProduct.Type.ToString());
if (BuildProduct.IsPrecompiled)
{
Writer.WriteValue("IsPrecompiled", BuildProduct.IsPrecompiled);
}
Writer.WriteObjectEnd();
}
Writer.WriteArrayEnd();
Writer.WriteArrayStart("RuntimeDependencies");
foreach (RuntimeDependency RuntimeDependency in RuntimeDependencies)
{
Writer.WriteObjectStart();
Writer.WriteValue("Path", RuntimeDependency.Path);
if (RuntimeDependency.StagePath != null)
{
Writer.WriteValue("StagePath", RuntimeDependency.StagePath);
}
Writer.WriteObjectEnd();
}
Writer.WriteArrayEnd();
Writer.WriteObjectEnd();
}
}
}
}