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35 lines
972 B
C#
35 lines
972 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Base class to handle deploy of a target for a given platform
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/// </summary>
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public abstract class UEBuildDeploy
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{
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/// <summary>
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/// Prepare the target for deployment
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/// </summary>
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/// <param name="InTarget"> The target for deployment</param>
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/// <returns>bool true if successful, false if not</returns>
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public virtual bool PrepTargetForDeployment(UEBuildTarget InTarget)
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{
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return true;
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}
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/// <summary>
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/// Prepare the target for deployment
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/// </summary>
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public virtual bool PrepForUATPackageOrDeploy(FileReference ProjectFile, string ProjectName, string ProjectDirectory, string ExecutablePath, string EngineDirectory, bool bForDistribution, string CookFlavor, bool bIsDataDeploy)
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{
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return true;
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}
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}
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}
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