Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/DeviceProfileServices.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

37 lines
612 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileServices : ModuleRules
{
public DeviceProfileServices(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/DeviceProfileServices/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
}
}