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79 lines
1.5 KiB
C#
79 lines
1.5 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SimplygonUtilities : ModuleRules
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{
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public SimplygonUtilities(TargetInfo Target)
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{
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BinariesSubFolder = "NotForLicensees";
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PublicIncludePaths.AddRange(
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new string[] {
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ModuleDirectory + "/Public/",
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}
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);
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PublicIncludePaths.AddRange(
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new string[] {
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ModuleDirectory + "/Private/",
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ModuleDirectory + "/Private/Layouts/",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"MeshUtilities",
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"Landscape",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"RHI",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"UnrealEd",
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"InputCore",
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"LevelEditor",
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"EditorStyle", //Fonts etc.
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"ContentBrowser", //For asset syncing
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"ShaderCore", //For material rendering
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"Landscape",
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"RawMesh",
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"MaterialUtilities"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"PropertyEditor",
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"MeshUtilities"
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}
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);
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if (UEBuildConfiguration.bCompileSimplygon == true)
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{
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AddThirdPartyPrivateStaticDependencies(Target, "Simplygon");
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}
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}
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}
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} |