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UnrealEngineUWP/Engine/Documentation/Source/Gameplay/Localization/Localization.INT.udn
Matthew Clark 2d892fd54f #UE4doc #docs:
Added engine version field

[CL 2713285 by Matthew Clark in Main branch]
2015-10-01 14:30:53 -04:00

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Availability:Public
Title: Localization
Crumbs:%ROOT%, Gameplay
Description:Information about how to localize your project.
Related: Programming/UnrealArchitecture/StringHandling/FText
version: 4.9
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/font_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
Localizing Text
[/PARAM]
[PARAM:links]
* [Overview](Gameplay/Localization/Overview "%Gameplay/Localization/Overview:description%")
* [Setup](Gameplay/Localization/Setup "%Gameplay/Localization/Setup:description%")
* [Commandlets](Gameplay/Localization/Commandlets "%Gameplay/Localization/Commandlets:description%")
[/PARAM]
[/OBJECT]
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/cb_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
Localizing Assets
[/PARAM]
[PARAM:links]
[REGION:tip]
Asset localization will be coming in the future just before proper audio localization support.
The implementation will revolve around swapping out the entire uasset package with locale specific versions.
[/REGION:tip]
[/PARAM]
[/OBJECT]