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User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats. D3D11 and D3D10 remain the only two on, by default, for windows. #ReviewedBy Nick.Penwarden [CL 2068025 by Terence Burns in Main branch]