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User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats. D3D11 and D3D10 remain the only two on, by default, for windows. #ReviewedBy Nick.Penwarden [CL 2068025 by Terence Burns in Main branch]
364 lines
11 KiB
C++
364 lines
11 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidTargetPlatform.inl: Implements the FAndroidTargetPlatform class.
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=============================================================================*/
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/* FAndroidTargetPlatform structors
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*****************************************************************************/
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inline FAndroidTargetPlatform::FAndroidTargetPlatform( ) :
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DeviceDetection(nullptr)
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{
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#if WITH_ENGINE
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FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *PlatformName());
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TextureLODSettings.Initialize(EngineSettings, TEXT("SystemSettings"));
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StaticMeshLODSettings.Initialize(EngineSettings);
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#endif
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TickDelegate = FTickerDelegate::CreateRaw(this, &FAndroidTargetPlatform::HandleTicker);
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FTicker::GetCoreTicker().AddTicker(TickDelegate, 4.0f);
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}
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inline FAndroidTargetPlatform::~FAndroidTargetPlatform()
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{
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FTicker::GetCoreTicker().RemoveTicker(TickDelegate);
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}
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/* ITargetPlatform overrides
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*****************************************************************************/
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inline void FAndroidTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
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{
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OutDevices.Reset();
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for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
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{
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OutDevices.Add(Iter.Value());
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}
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}
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inline ECompressionFlags FAndroidTargetPlatform::GetBaseCompressionMethod( ) const
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{
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return COMPRESS_ZLIB;
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}
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inline ITargetDevicePtr FAndroidTargetPlatform::GetDefaultDevice( ) const
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{
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// return the first device in the list
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if (Devices.Num() > 0)
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{
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auto Iter = Devices.CreateConstIterator();
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if (Iter)
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{
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return Iter.Value();
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}
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}
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return nullptr;
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}
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inline ITargetDevicePtr FAndroidTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
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{
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if (DeviceId.GetPlatformName() == PlatformName())
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{
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return Devices.FindRef(DeviceId.GetDeviceName());
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}
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return nullptr;
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}
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inline FString FAndroidTargetPlatform::GetIconPath( ETargetPlatformIcons::IconType IconType ) const
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{
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switch (IconType)
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{
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case ETargetPlatformIcons::Normal:
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return FString::Printf(TEXT("Launcher/Android/Platform_%s_24x"), *PlatformName());
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case ETargetPlatformIcons::Large:
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case ETargetPlatformIcons::XLarge:
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return FString(TEXT("Launcher/Android/Platform_Android_128x"));
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}
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return FString();
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}
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inline bool FAndroidTargetPlatform::IsRunningPlatform( ) const
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{
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return false; // This platform never runs the target platform framework
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}
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bool FAndroidTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const
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{
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OutDocumentationPath = FString("Shared/Tutorials/SettingUpAndroidTutorial");
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TCHAR ANDROID_HOME[MAX_PATH];
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TCHAR JAVA_HOME[MAX_PATH];
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TCHAR ANT_HOME[MAX_PATH];
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TCHAR NDKROOT[MAX_PATH];
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FPlatformMisc::GetEnvironmentVariable(TEXT("ANDROID_HOME"), ANDROID_HOME, MAX_PATH);
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FPlatformMisc::GetEnvironmentVariable(TEXT("JAVA_HOME"), JAVA_HOME, MAX_PATH);
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FPlatformMisc::GetEnvironmentVariable(TEXT("ANT_HOME"), ANT_HOME, MAX_PATH);
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FPlatformMisc::GetEnvironmentVariable(TEXT("NDKROOT"), NDKROOT, MAX_PATH);
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// make sure ANDROID_HOME points to the right thing
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if (ANDROID_HOME[0] == 0 ||
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IFileManager::Get().FileSize(*(FString(ANDROID_HOME) / TEXT("platform-tools/adb.exe"))) < 0)
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{
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return false;
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}
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// make sure that JAVA_HOME points to the right thing
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if (JAVA_HOME[0] == 0 ||
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IFileManager::Get().FileSize(*(FString(JAVA_HOME) / TEXT("bin/javac.exe"))) < 0)
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{
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return false;
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}
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// now look for ANT_HOME, or the ADT workaround of looking for a plugin
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if (ANT_HOME[0] == 0)
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{
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// look for plugins in eclipse (this is enough to assume we have an ant plugin)
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if (!IFileManager::Get().DirectoryExists(*(FString(ANDROID_HOME) / TEXT("../eclipse/plugins"))))
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{
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return false;
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}
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}
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// we need NDKROOT if the game has code
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if (bProjectHasCode)
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{
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if (NDKROOT[0] == 0 ||
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IFileManager::Get().FileSize(*(FString(NDKROOT) / TEXT("ndk-build.cmd"))) < 0)
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{
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return false;
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}
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}
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return true;
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}
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bool FAndroidTargetPlatform::SupportsFeature( ETargetPlatformFeatures::Type Feature ) const
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{
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if (Feature == ETargetPlatformFeatures::Packaging)
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{
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return true;
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}
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return TTargetPlatformBase<FAndroidPlatformProperties>::SupportsFeature(Feature);
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}
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#if WITH_ENGINE
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inline void FAndroidTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
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{
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static FName NAME_OPENGL_ES2(TEXT("GLSL_ES2"));
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OutFormats.AddUnique(NAME_OPENGL_ES2);
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}
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inline void FAndroidTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
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{
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GetAllPossibleShaderFormats(OutFormats);
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}
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inline const FStaticMeshLODSettings& FAndroidTargetPlatform::GetStaticMeshLODSettings( ) const
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{
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return StaticMeshLODSettings;
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}
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inline void FAndroidTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray<FName>& OutFormats ) const
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{
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check(InTexture);
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// The order we add texture formats to OutFormats is important. When multiple formats are cooked
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// and supported by the device, the first supported format listed will be used.
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// eg, ETC1/uncompressed should always be last
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bool bNoCompression = InTexture->CompressionNone // Code wants the texture uncompressed.
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|| (InTexture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed.
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|| (InTexture->LODGroup == TEXTUREGROUP_Bokeh)
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|| (InTexture->CompressionSettings == TC_EditorIcon)
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|| (InTexture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size.
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|| (InTexture->Source.GetSizeY() < 4)
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|| (InTexture->Source.GetSizeX() % 4 != 0)
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|| (InTexture->Source.GetSizeY() % 4 != 0);
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// Determine the pixel format of the compressed texture.
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if (bNoCompression && InTexture->HasHDRSource())
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{
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OutFormats.Add(AndroidTexFormat::NameRGBA16F);
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}
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else if (bNoCompression)
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{
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OutFormats.Add(AndroidTexFormat::NameBGRA8);
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}
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else if (InTexture->CompressionSettings == TC_HDR)
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{
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OutFormats.Add(AndroidTexFormat::NameRGBA16F);
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}
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else if (InTexture->CompressionSettings == TC_Normalmap)
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{
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AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats);
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}
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else if (InTexture->CompressionSettings == TC_Displacementmap)
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{
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OutFormats.Add(AndroidTexFormat::NameRGBA16F);
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}
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else if (InTexture->CompressionSettings == TC_VectorDisplacementmap)
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{
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OutFormats.Add(AndroidTexFormat::NameBGRA8);
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}
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else if (InTexture->CompressionSettings == TC_Grayscale)
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{
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OutFormats.Add(AndroidTexFormat::NameG8);
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}
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else if (InTexture->CompressionSettings == TC_Alpha)
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{
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OutFormats.Add(AndroidTexFormat::NameG8);
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}
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else if (InTexture->bForcePVRTC4)
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{
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AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats);
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}
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else if (InTexture->CompressionNoAlpha)
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{
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AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameETC1, OutFormats);
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}
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else if (InTexture->bDitherMipMapAlpha)
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{
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AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats);
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}
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else
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{
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats);
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AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats);
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}
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}
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inline const struct FTextureLODSettings& FAndroidTargetPlatform::GetTextureLODSettings( ) const
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{
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return TextureLODSettings;
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}
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inline FName FAndroidTargetPlatform::GetWaveFormat( class USoundWave* Wave ) const
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{
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static FName NAME_OGG(TEXT("OGG")); //@todo android: probably not ogg
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return NAME_OGG;
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}
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#endif //WITH_ENGINE
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/* FAndroidTargetPlatform implementation
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*****************************************************************************/
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inline void FAndroidTargetPlatform::AddTextureFormatIfSupports( FName Format, TArray<FName>& OutFormats ) const
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{
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if (SupportsTextureFormat(Format))
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{
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OutFormats.Add(Format);
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}
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}
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/* FAndroidTargetPlatform callbacks
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*****************************************************************************/
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inline bool FAndroidTargetPlatform::HandleTicker( float DeltaTime )
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{
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if (DeviceDetection == nullptr)
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{
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DeviceDetection = FModuleManager::LoadModuleChecked<IAndroidDeviceDetectionModule>("AndroidDeviceDetection").GetAndroidDeviceDetection();
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}
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TArray<FString> ConnectedDeviceIds;
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{
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FScopeLock ScopeLock(DeviceDetection->GetDeviceMapLock());
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auto DeviceIt = DeviceDetection->GetDeviceMap().CreateConstIterator();
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for (; DeviceIt; ++DeviceIt)
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{
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ConnectedDeviceIds.Add(DeviceIt.Key());
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// see if this device is already known
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if (Devices.Contains(DeviceIt.Key()))
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{
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continue;
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}
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const FAndroidDeviceInfo& DeviceInfo = DeviceIt.Value();
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// check if this platform is supported by the extensions and version
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if (!SupportedByExtensionsString(DeviceInfo.GLESExtensions, DeviceInfo.GLESVersion))
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{
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continue;
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}
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// create target device
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FAndroidTargetDevicePtr& Device = Devices.Add(DeviceInfo.SerialNumber);
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Device = MakeShareable(new FAndroidTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName()));
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Device->SetConnected(true);
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Device->SetModel(DeviceInfo.Model);
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Device->SetDeviceName(DeviceInfo.DeviceName);
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DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
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}
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}
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// remove disconnected devices
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for (auto Iter = Devices.CreateIterator(); Iter; ++Iter)
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{
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if (!ConnectedDeviceIds.Contains(Iter.Key()))
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{
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FAndroidTargetDevicePtr RemovedDevice = Iter.Value();
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RemovedDevice->SetConnected(false);
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Iter.RemoveCurrent();
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DeviceLostEvent.Broadcast(RemovedDevice.ToSharedRef());
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}
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}
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return true;
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}
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