Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
Nick Shin 3526d16d5e merge/copyup to parent stream - HTML5 platform extension
#jira UEMOB-482  HTML5 platform as a plug in
#rb josh.adams
#rn

[CL 9306021 by Nick Shin in Dev-Build branch]
2019-09-30 15:13:56 -04:00

52 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Chaos",
"ChaosSolvers",
"PhysX",
"FieldSystemCore",
"FieldSystemEngine",
"GeometryCollectionCore",
"GeometryCollectionSimulationCore",
"ChaosSolverEngine",
"IntelISPC",
"PhysicsSQ"
}
);
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
if (!Target.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" });
}
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if(Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}