Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
zach bethel cf37aaf0bc Fix for ConvertToExternalX causing passes to be culled in RDG.
- This function calls FRDGBuilder::PreallocateX, which sets bExternal to true.
 - Culling relies on bUntrackedOutputs to mark passes with external resources as root nodes in the culling traversal.
 - bUntrackedOutputs was being assigned during AddPass instead of during Compile.

#rb krzysztof.narkowicz
#jira none

[CL 14412855 by zach bethel in ue5-main branch]
2020-09-30 14:23:56 -04:00
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