You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- This function calls FRDGBuilder::PreallocateX, which sets bExternal to true. - Culling relies on bUntrackedOutputs to mark passes with external resources as root nodes in the culling traversal. - bUntrackedOutputs was being assigned during AddPass instead of during Compile. #rb krzysztof.narkowicz #jira none [CL 14412855 by zach bethel in ue5-main branch]